lichess.org

FEN
[Event "Torneo de la Cobaya Arena"] [Site "https://lichess.org/myx0S1dQ"] [Date "2020.10.23"] [White "BGonz13_LoboMX"] [Black "Ferrusca"] [Result "1-0"] [UTCDate "2020.10.23"] [UTCTime "04:36:59"] [WhiteElo "1349"] [BlackElo "800"] [WhiteRatingDiff "+16"] [BlackRatingDiff "-39"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... f5?? { (Mate in 14 → -0.73) Lost forced checkmate sequence. Nf6 was best. } { [%eval -0.73] } (2... Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2 f5 7. Bxf5) 3. Bxd7?? { (-0.73 → Mate in 14) Checkmate is now unavoidable. exf5 was best. } { [%eval #-14] } (3. exf5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7 Qxg2) 3... Kxd7?? { (Mate in 14 → 10.10) Lost forced checkmate sequence. fxe4 was best. } { [%eval 10.1] } (3... fxe4 4. Bxe8 Qxd2 5. Bxd2 Nc6 6. Bxc6 e5 7. Bxe4 Rb8 8. Bxh7 Rxb2 9. Bxg8 Rxh2 10. Rxh2) 4. exf5 { [%eval 4.43] } 4... e5?? { (4.43 → Mate in 15) Checkmate is now unavoidable. Qe8 was best. } { [%eval #15] } (4... Qe8 5. Nc3 Qh5 6. Qxh5 h6 7. Qxh6 Rxh6 8. Nf3 Rxh2 9. Rxh2) 5. fxe6 { [%eval #15] } 5... Kxe6 { [%eval #14] } 6. b4 { [%eval #14] } 6... Bxb4 { [%eval #13] } 7. d4?? { (Mate in 13 → 0.33) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.33] } (7. Qg4 Bxd2 8. Qxg7 Bxe1 9. Qxg8 Qxg8 10. g4 Qxg4 11. Ba3 Bxf2 12. Ne2 Qxe2 13. Nd2 Qxd2) 7... Bxe1 { [%eval 0.85] } 8. Qxe1 { [%eval 0.05] } 8... Qxd4 { [%eval 0.45] } 9. Qxe6 { [%eval 1.24] } 9... Qxf2 { [%eval 1.25] } 10. Qxg8?? { (1.25 → -1.04) Blunder. Qxc8 was best. } { [%eval -1.04] } (10. Qxc8 Qxg2 11. Qxc7 Qxh1 12. Qxb8 Qxg1 13. Qxg8 Qxc1 14. Qxh7 Qxc2 15. Qxc2 Rxh2 16. Qxh2 Rb8) 10... Qxg1?? { (-1.04 → Mate in 9) Checkmate is now unavoidable. Qxc2 was best. } { [%eval #9] } (10... Qxc2 11. Qxg7) 11. Qxg7?? { (Mate in 9 → 0.28) Lost forced checkmate sequence. Rxg1 was best. } { [%eval 0.28] } (11. Rxg1 Rxg8 12. Bh6 gxh6 13. Rf1 Rxg2 14. Rf3 Rxc2 15. a4 Rxh2 16. Ra2 Rxa2 17. a5 Rxa5) 11... Qxh2 { [%eval 0.47] } 12. Qxc7?? { (0.47 → Mate in 7) Checkmate is now unavoidable. Qxh7 was best. } { [%eval #-7] } (12. Qxh7) 12... Qxg2?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. Qxc7 was best. } { [%eval #8] } (12... Qxc7 13. Rxh7 Qxc2 14. Rxa7 Qxb1 15. Rxa8 Qxa1 16. Rxb8 Qxa2 17. Rxc8 Qxg2 18. Rxh8 Qd2 19. Bxd2#) 13. Qxb8?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #-11] } (13. Rxh7 Qxc2 14. Rxh8 Qxc7 15. Rxc8 Qxc1 16. Rxb8 Qxb1 17. Raxb1 Rxb8 18. Rxb8 a5 19. Rb4 axb4) 13... Qxh1?? { (Mate in 11 → Mate in 22) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #22] } (13... Qxc2 14. Rxh7 Rxb8 15. Rxh8 Rxb1 16. Rxb1 Qxb1 17. Rxc8 Qxc1 18. Rxc1 a5 19. Rc7 a4 20. Rc2) 14. Qxc8 { [%eval #22] } 14... Raxc8 { [%eval #5] } 15. Bh6 { [%eval #5] } 15... Qxb1 { [%eval #4] } 16. Rxb1 { [%eval #4] } 16... Rxc2 { [%eval #3] } 17. Rb2 { [%eval #3] } 17... Rxb2 { [%eval #2] } 18. Bf4 { [%eval #2] } 18... Rxa2 { [%eval #1] } 19. Bd2 { [%eval #1] } 19... Rxd2# { Game ends by variant rule. } 1-0
Reconnecting