lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/mcXRWZ9i"] [Date "2019.12.08"] [White "jim_elliot"] [Black "Anime_GG"] [Result "0-1"] [UTCDate "2019.12.08"] [UTCTime "13:54:24"] [WhiteElo "2052"] [BlackElo "1853"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+56"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b4?? { (0.15 → -4.06) Blunder. e3 was best. } (1. e3 b5) 1... a5?? { (-4.06 → 0.76) Blunder. c5 was best. } (1... c5 2. bxc5) 2. bxa5 Rxa5 3. Na3?? { (1.38 → -2.76) Blunder. c4 was best. } (3. c4) 3... Rxa3 4. Bxa3 e6?? { (-3.21 → -1.23) Blunder. c5 was best. } (4... c5 5. Bxc5) 5. Bxf8 Kxf8 6. e4?! { (-2.19 → -3.33) Inaccuracy. Qb1 was best. } (6. Qb1 c6) 6... d5? { (-3.33 → -1.39) Mistake. b5 was best. } (6... b5 7. Bxb5) 7. exd5 Qxd5 8. Ba6?? { (-1.32 → Mate in 12) Checkmate is now unavoidable. Qg4 was best. } (8. Qg4) 8... Nxa6?? { (Mate in 12 → 0.15) Lost forced checkmate sequence. Qxg2 was best. } (8... Qxg2 9. Bxb7 Qxh1 10. Bxc8 Qxg1 11. Bxe6 Qxe1 12. Qxe1 fxe6 13. Qxe6 Kf7 14. Qxf7 Nh6 15. Qxg7) 9. Qg4?! { (0.15 → -0.92) Inaccuracy. Qc1 was best. } (9. Qc1) 9... Qxa2? { (-0.92 → 0.32) Mistake. Qxg2 was best. } (9... Qxg2 10. Qxe6) 10. Qxe6 fxe6 11. Rxa2 Bd7 12. Rxa6 bxa6 13. Nh3? { (0.75 → -0.59) Mistake. Kd1 was best. } (13. Kd1 Ne7) 13... Ne7?? { (-0.59 → Mate in 9) Checkmate is now unavoidable. Be8 was best. } (13... Be8) 14. Ng5 Bc6 15. Nxh7?? { (Mate in 8 → -0.78) Lost forced checkmate sequence. Nxe6 was best. } (15. Nxe6 Bxg2 16. Nxf8 Rxf8 17. f4 Rxf4 18. d4 Rxd4 19. Kd2 Rxd2 20. Rb1 Rxc2 21. h3 Bxh3) 15... Rxh7?? { (-0.78 → Mate in 6) Checkmate is now unavoidable. Bxg2 was best. } (15... Bxg2 16. Nxf8 Rxh2 17. Nxe6 Rxh1 18. Nxg7 Rxe1 19. Nf5 Nxf5 20. d4 Nxd4 21. f4 Nxc2 22. f5) 16. Kd1?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. Rf1 was best. } (16. Rf1 Rxh2 17. Ke2 Rxg2 18. f4 Rxe2 19. c4 Rxd2 20. Rf2 Rxf2 21. c5 Rxf4#) 16... Rxh2 17. Rxh2 Bxg2 18. Rxg2 g5 19. Rxg5 Kg7 20. Rxg7 c6 21. Rxe7 e5 22. Rxe5 c5 23. Rxc5 a5 24. Rxa5# { Game ends by variant rule. } 0-1