lichess.org

FEN
[Event "Rated Racing Kings game"] [Site "https://lichess.org/maXCqcAg"] [Date "2017.05.04"] [White "Gonzalo8a05"] [Black "Solstrale"] [Result "0-1"] [UTCDate "2017.05.04"] [UTCTime "13:42:24"] [WhiteElo "1295"] [BlackElo "1241"] [WhiteRatingDiff "-67"] [BlackRatingDiff "+42"] [Variant "Racing Kings"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [FEN "8/8/8/8/8/8/krbnNBRK/qrbnNBRQ w - - 0 1"] [SetUp "1"] [Annotator "lichess.org"] 1. Rg3?? { (0.15 → -4.84) Blunder. Kg3 was best. } { [%eval -4.84] } (1. Kg3 Nxf2 2. Rxf2 Ka3 3. Nxc1 Rxc1 4. Kf4 Rb6 5. Rxd2 Kb4 6. Rg5 Bb1 7. Re5 Qa7) 1... Rb3?? { (-4.84 → 4.53) Blunder. Nxf2 was best. } { [%eval 4.53] } (1... Nxf2 2. Qf3 Nde4 3. R3g2 Bd1 4. Rxf2 Nxf2 5. Kg3 Rb4 6. Kxf2 Bd2 7. Rg6 Kb2 8. Qf5) 2. Nxc2 { [%eval 4.05] } 2... Nxf2 { [%eval 4.25] } 3. Qe4?? { (4.25 → -9.75) Blunder. Qd5 was best. } { [%eval -9.75] } (3. Qd5 Qf6 4. Ned4 Qf4 5. Kg2 Nfe4 6. Rxb3 Nf6 7. Qf3 Nxb3 8. Bc4 Qc7 9. Qd3 Qe5) 3... Ndxe4 { [%eval -9.04] } 4. Nxa1 { [%eval -8.71] } 4... Ka3?? { (-8.71 → -1.73) Blunder. Rxa1 was best. } { [%eval -1.73] } (4... Rxa1) 5. Nxb3 { [%eval -1.7] } 5... Nxg3?? { (-1.70 → 7.90) Blunder. Rxb3 was best. } { [%eval 7.9] } (5... Rxb3 6. Rg4) 6. Kxg3?? { (7.90 → -1.02) Blunder. Nexc1 was best. } { [%eval -1.02] } (6. Nexc1 Nge4 7. Kg2 Nc5 8. Nxc5 Rxc1 9. Nd7 Ka4 10. Kxf2 Rd1 11. Rg5 Rxd7 12. Ke3 Rf7) 6... Ka4?? { (-1.02 → 24.15) Blunder. Kxb3 was best. } { [%eval 24.15] } (6... Kxb3) 7. Kh4?? { (24.15 → 0.00) Blunder. Nexc1 was best. } { [%eval 0.0] } (7. Nexc1) 7... Kb5 { [%eval 0.0] } 8. Rg6 { [%eval 0.0] } 8... Rxb3 { [%eval 0.0] } 9. Kh5 { [%eval 0.0] } 9... Rc3 { [%eval 0.25] } 10. Bh3 { [%eval 0.0] } 10... Rc6 { [%eval 0.0] } 11. Nf4?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Bd7 was best. } { [%eval #-7] } (11. Bd7 Nd3 12. Kg4 Bb2 13. Rxc6 Nb4 14. Kf5 Nxc6 15. Kg6 Ka6 16. Kf7 Ka7 17. Ke8 Ka8) 11... Kb6 { [%eval #-6] } 12. Rg7 { [%eval #-6] } 12... Rc7?! { (Mate in 6 → -13.18) Lost forced checkmate sequence. Bxf4 was best. } { [%eval -13.18] } (12... Bxf4 13. Bg2 Bc7 14. Bxc6 Kxc6 15. Rg8 Kb7 16. Kg6 Bb8 17. Kh5 Ka8#) 13. Kh4?! { (-13.18 → Mate in 3) Checkmate is now unavoidable. Kg5 was best. } { [%eval #-3] } (13. Kg5 Ka7 14. Rg8 Rb7 15. Bg2 Rb6 16. Be4 Be3 17. Rf8 Nd3 18. Rg8 Nxf4 19. Kf5 Nd3) 13... Kb7 { [%eval #-3] } 14. Rg8 { [%eval #-3] } 14... Rc8 { [%eval #-3] } 15. Rxc8 { [%eval #-3] } 15... Bxf4 { [%eval #-2] } 16. Bf5 { [%eval #-2] } 16... Ne4 { [%eval #-2] } 17. Kh5 { [%eval #-2] } 17... Bb8 { [%eval #-1] } 18. Kg6 { [%eval #-1] } 18... Ka8# { Game ends by variant rule. } 0-1
Reconnecting