lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/mPQ1mC6M"] [Date "2019.03.17"] [White "osdse"] [Black "Madhesht"] [Result "1-0"] [UTCDate "2019.03.17"] [UTCTime "20:22:07"] [WhiteElo "1527"] [BlackElo "1331"] [WhiteRatingDiff "+13"] [BlackRatingDiff "-33"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4?? { (0.15 → -1.48) Blunder. e3 was best. } { [%eval -1.48] } (1. e3 b5) 1... h5?? { (-1.48 → 1.93) Blunder. g6 was best. } { [%eval 1.93] } (1... g6 2. h4) 2. gxh5 { [%eval 2.3] } 2... Rxh5 { [%eval 2.11] } 3. Bh3?? { (2.11 → -2.17) Blunder. e3 was best. } { [%eval -2.17] } (3. e3 Rxh2) 3... Rxh3 { [%eval -1.47] } 4. Nxh3 { [%eval -1.33] } 4... g5 { [%eval -1.56] } 5. Nxg5 { [%eval -2.6] } 5... a6?? { (-2.60 → -0.82) Blunder. e5 was best. } { [%eval -0.82] } (5... e5) 6. Nxf7 { [%eval -0.36] } 6... Kxf7 { [%eval -0.73] } 7. h4?! { (-0.73 → -1.45) Inaccuracy. Na3 was best. } { [%eval -1.45] } (7. Na3 c6) 7... d6 { [%eval -0.33] } 8. f4 { [%eval -0.66] } 8... Bh3 { [%eval -0.75] } 9. Rxh3 { [%eval -0.87] } 9... Qe8 { [%eval -0.97] } 10. e3 { [%eval -2.37] } 10... Bh6?? { (-2.37 → Mate in 12) Checkmate is now unavoidable. d5 was best. } { [%eval #12] } (10... d5 11. e4) 11. e4 { [%eval #12] } 11... Bxf4 { [%eval #12] } 12. Rg3?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. e5 was best. } { [%eval #-11] } (12. e5 Bxe5 13. b3 Bxa1 14. Bb2 Bxb2 15. Na3 Bxa3 16. Qc1 Bxc1 17. Kf2 Bxd2 18. b4 Bxb4) 12... Bxd2 { [%eval #-11] } 13. Kxd2 { [%eval #-9] } 13... Kg6?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. Qa4 was best. } { [%eval #11] } (13... Qa4 14. Rxg8 Qxe4 15. Rxb8 Qxh4 16. Rxa8 a5 17. Rxa5 d5 18. Rxd5 Qh1 19. Qxh1 b5 20. Rxb5) 14. Rxg6 { [%eval #11] } 14... Qxg6 { [%eval #10] } 15. Qh5 { [%eval #10] } 15... Qxh5 { [%eval #8] } 16. Ke2 { [%eval #8] } 16... Qxe2 { [%eval #7] } 17. Be3 { [%eval #7] } 17... Qxe3 { [%eval #6] } 18. e5 { [%eval #7] } 18... dxe5 { [%eval #6] } 19. Nd2 { [%eval #6] } 19... Qxd2 { [%eval #5] } 20. Rd1 { [%eval #5] } 20... Qxc2 { [%eval #4] } 21. Rc1?? { (Mate in 4 → Mate in 13) Lost forced checkmate sequence. Rf1 was best. } { [%eval #-13] } (21. Rf1 Qxb2 22. h5 Qxa2 23. h6 Nxh6 24. Rf4 exf4#) 21... Qxb2 { [%eval #-13] } 22. Rxc7 { [%eval #-12] } 22... Qxa2 { [%eval #-12] } 23. Rxe7 { [%eval #-11] } 23... Nxe7 { [%eval #-11] } 24. h5 { [%eval #-10] } 24... Ng6?? { (Mate in 10 → -1.79) Lost forced checkmate sequence. a5 was best. } { [%eval -1.79] } (24... a5 25. h6 Nf5 26. h7 Ra6 27. h8=N Qf7 28. Nxf7 Rb6 29. Nxe5 Nd7 30. Nxd7 Ne7 31. Nxb6) 25. hxg6 { [%eval -1.99] } 25... Nd7?? { (-1.99 → Mate in 13) Checkmate is now unavoidable. a5 was best. } { [%eval #13] } (25... a5 26. g7 Qh2 27. g8=K Qh8 28. Kxh8 e4 29. Kg7 e3 30. Kf6 e2 31. Ke5 Na6 32. Kf4) 26. g7 { [%eval #13] } 26... Rf8 { [%eval #1] } 27. gxf8=Q { [%eval #1] } 27... Nxf8# { Game ends by variant rule. } 1-0
Reconnecting