lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/mAEnwwSO"] [Date "2018.10.02"] [White "Alcapote69"] [Black "maxbose"] [Result "0-1"] [UTCDate "2018.10.02"] [UTCTime "15:19:05"] [WhiteElo "1874"] [BlackElo "1635"] [WhiteRatingDiff "-13"] [BlackRatingDiff "+217"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.02] } 1... b5 { [%eval 1.55] } 2. Bxb5 { [%eval 1.67] } 2... a6?? { (1.67 → 6.47) Blunder. Ba6 was best. } { [%eval 6.47] } (2... Ba6 3. Bxd7 Nxd7 4. d3 Bxd3 5. Qxd3 Qb8 6. Qxh7 Qxb2 7. Bxb2 Rxh7 8. Bxg7 Rxg7 9. g3) 3. Bxa6?! { (6.47 → 4.61) Inaccuracy. Bxd7 was best. } { [%eval 4.61] } (3. Bxd7) 3... Rxa6? { (4.61 → 21.83) Mistake. Nxa6 was best. } { [%eval 21.83] } (3... Nxa6 4. b4 Nxb4 5. c4 Nxa2 6. Rxa2 Rxa2 7. c5 Rxd2 8. Kxd2 Nh6 9. Qh5 d6 10. Qxh6) 4. Qg4 { [%eval 12.49] } 4... Rxa2 { [%eval 10.72] } 5. Qxg7?? { (10.72 → Mate in 13) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-13] } (5. Rxa2) 5... Bxg7 { [%eval #-13] } 6. Rxa2 { [%eval #-12] } 6... Bxb2 { [%eval #-12] } 7. Rxb2 { [%eval #-11] } 7... c5 { [%eval #-11] } 8. Rxb8 { [%eval #-10] } 8... Qb6?? { (Mate in 10 → 2.66) Lost forced checkmate sequence. Qa5 was best. } { [%eval 2.66] } (8... Qa5 9. Rxc8 Qxd2 10. Rxe8 Qxe1 11. Rxe7 Qxf2 12. Rxf7 Qxg1 13. Rxh7 Qxg2 14. Rxd7 Rxh2 15. Rxh2) 9. Rxc8 { [%eval 2.44] } 9... Qxb1 { [%eval 2.31] } 10. Rxe8 { [%eval 2.1] } 10... Qxc2 { [%eval 2.72] } 11. Rxe7 { [%eval 2.72] } 11... Qxc1 { [%eval 2.67] } 12. Rxd7 { [%eval 2.52] } 12... Qxe1 { [%eval 2.44] } 13. Rxf7 { [%eval 1.97] } 13... Qxe3?! { (1.97 → 3.17) Inaccuracy. Qxd2 was best. } { [%eval 3.17] } (13... Qxd2 14. Rxh7 Qxf2 15. Rxh8 Qxg2 16. Rxg8 Qxg8 17. Nf3 Qg5 18. Nxg5 c4 19. Rg1 c3 20. Nf7) 14. fxe3?! { (3.17 → 1.91) Inaccuracy. dxe3 was best. } { [%eval 1.91] } (14. dxe3) 14... Nf6?? { (1.91 → Mate in 11) Checkmate is now unavoidable. Ne7 was best. } { [%eval #11] } (14... Ne7 15. Rxh7) 15. Rxh7 { [%eval #11] } 15... Nxh7 { [%eval #10] } 16. Ne2 { [%eval #10] } 16... Rc8 { [%eval #9] } 17. e4 { [%eval #9] } 17... Nf8 { [%eval #8] } 18. Nc1?? { (Mate in 8 → 0.35) Lost forced checkmate sequence. g4 was best. } { [%eval 0.35] } (18. g4 Rc7 19. e5 Rc6 20. e6 Nxe6 21. Nf4 Nxf4 22. d4 cxd4 23. Rc1 Rxc1 24. h3 Nxh3) 18... Ne6 { [%eval 0.38] } 19. h4?? { (0.38 → -42.43) Blunder. g4 was best. } { [%eval -42.43] } (19. g4 Ng7 20. d4 cxd4 21. e5 Rxc1 22. Rxc1 Nf5 23. gxf5 d3 24. Rc3 d2 25. Rf3 d1=B) 19... c4 { [%eval -4.86] } 20. d4?? { (-4.86 → Mate in 3) Checkmate is now unavoidable. h5 was best. } { [%eval #-3] } (20. h5 Rb8) 20... cxd3 { [%eval #-3] } 21. Nxd3 { [%eval #-2] } 21... Ng5 { [%eval #-2] } 22. hxg5 { [%eval #-1] } 22... Rh8 { [%eval #-1] } 23. Rxh8# { Game ends by variant rule. } 0-1
Reconnecting