lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/lxsOsgvy"] [Date "2019.04.18"] [Round "-"] [White "Sting2010"] [Black "Yoshi_2003"] [Result "1-0"] [UTCDate "2019.04.18"] [UTCTime "10:41:56"] [WhiteElo "1280"] [BlackElo "1294"] [WhiteRatingDiff "+56"] [BlackRatingDiff "-113"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3?? { (0.15 → -2.57) Blunder. e3 was best. } { [%eval -2.57] } (1. e3 b5) 1... g5?? { (-2.57 → -0.07) Blunder. e6 was best. } { [%eval -0.07] } (1... e6 2. b4) 2. Nxg5 { [%eval -0.13] } 2... f6?? { (-0.13 → 14.38) Blunder. Bg7 was best. } { [%eval 14.38] } (2... Bg7 3. Nxh7 Bxb2 4. Bxb2 Rxh7 5. Be5 Rxh2 6. Rxh2 Nh6 7. Rxh6 b6 8. Rxb6 cxb6 9. Bxb8) 3. Nxh7 { [%eval 3.94] } 3... Rxh7 { [%eval 4.9] } 4. Rg1?? { (4.90 → 1.24) Blunder. f4 was best. } { [%eval 1.24] } (4. f4 Rxh2) 4... Rxh2 { [%eval 0.11] } 5. Rh1?? { (0.11 → Mate in 13) Checkmate is now unavoidable. g3 was best. } { [%eval #-13] } (5. g3 Rxf2) 5... Rxg2 { [%eval #-13] } 6. Bxg2 { [%eval #-12] } 6... Nh6?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. b5 was best. } { [%eval #13] } (6... b5 7. Bxa8 Bb7 8. Bxb7 Na6 9. Bxa6 Kf7 10. Bxb5 Qb8 11. Bxd7 Qxb2 12. Bxb2 f5 13. Bxf5) 7. Rxh6 { [%eval #13] } 7... Bxh6 { [%eval #12] } 8. Bxb7 { [%eval #12] } 8... Bxd2 { [%eval #10] } 9. Qxd2 { [%eval #11] } 9... Bxb7 { [%eval #10] } 10. Qxd7 { [%eval #10] } 10... Qxd7 { [%eval #8] } 11. Kd1 { [%eval #9] } 11... Qxd1 { [%eval #8] } 12. a3?? { (Mate in 8 → -12.51) Lost forced checkmate sequence. e4 was best. } { [%eval -12.51] } (12. e4 Qxc2 13. Bh6 Qxf2 14. Na3 Qxb2 15. Rd1 Qxa3 16. e5 fxe5 17. Bg5 Qxa2 18. Bxe7 Kxe7) 12... Qxc2 { [%eval -9.74] } 13. Ra2? { (-9.74 → Mate in 8) Checkmate is now unavoidable. b3 was best. } { [%eval #-8] } (13. b3) 13... Qxb2 { [%eval #-8] } 14. Bxb2 { [%eval #-7] } 14... Bf3 { [%eval #-8] } 15. Bxf6 { [%eval #-6] } 15... exf6?? { (Mate in 6 → -7.00) Lost forced checkmate sequence. Bxe2 was best. } { [%eval -7.0] } (15... Bxe2 16. Bxe7 Kxe7 17. Rxe2 a5 18. Rxe7 a4 19. Rxc7 Ra7 20. Rxa7 Na6 21. Rxa6#) 16. exf3 { [%eval -6.6] } 16... Nd7?! { (-6.60 → -4.71) Inaccuracy. Ke7 was best. } { [%eval -4.71] } (16... Ke7 17. f4) 17. f4?? { (-4.71 → Mate in 10) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-10] } (17. Nd2 c5 18. Rb2 Rb8 19. Rxb8 Nxb8 20. Nf1 Kd7 21. f4 Kc6 22. a4 c4 23. a5 Nd7) 17... Ne5?? { (Mate in 10 → -3.20) Lost forced checkmate sequence. Nc5 was best. } { [%eval -3.2] } (17... Nc5 18. Ra1 Kf7 19. f5 a5 20. f3 Rg8 21. f4 Kf8 22. a4 Nxa4 23. Rxa4 Ke7 24. Rxa5) 18. fxe5 { [%eval -2.24] } 18... fxe5 { [%eval -2.34] } 19. f4 { [%eval -2.93] } 19... exf4 { [%eval -1.11] } 20. a4?? { (-1.11 → -5.17) Blunder. Nc3 was best. } { [%eval -5.17] } (20. Nc3 f3) 20... Rd8?? { (-5.17 → 3.37) Blunder. f3 was best. } { [%eval 3.37] } (20... f3) 21. Rd2?? { (3.37 → -0.12) Blunder. a5 was best. } { [%eval -0.12] } (21. a5) 21... Rxd2 { [%eval -0.12] } 22. Nxd2 { [%eval -0.12] } 22... f3 { [%eval -0.12] } 23. Nxf3 { [%eval -0.24] } 23... Ke7?? { (-0.24 → Mate in 17) Checkmate is now unavoidable. a5 was best. } { [%eval #17] } (23... a5 24. Ng5 Kd8 25. Nf3 Kd7 26. Ne1 Kc8 27. Ng2 Kd8 28. Nf4 c5 29. Ne2 c4 30. Nc1) 24. Nd2?? { (Mate in 17 → Mate in 13) Lost forced checkmate sequence. a5 was best. } { [%eval #-13] } (24. a5 a6 25. Ng1 c5 26. Ne2 c4 27. Nf4 Ke6 28. Nxe6 c3 29. Ng5 c2 30. Ne4 c1=N) 24... Kd6 { [%eval #-13] } 25. Nb1 { [%eval #-5] } 25... Kc5 { [%eval #-7] } 26. a5 { [%eval #-6] } 26... c6?? { (Mate in 6 → Mate in 3) Lost forced checkmate sequence. Kd5 was best. } { [%eval #3] } (26... Kd5 27. Na3 Ke5 28. Nb1 c5 29. a6 Kd5 30. Nc3 c4 31. Nxd5 c3 32. Nxc3#) 27. a6 { [%eval #7] } 27... Kb5 { [%eval #2] } 28. Nd2 { [%eval #12] } 28... Kxa6 { [%eval #11] } 29. Nf3?? { (Mate in 11 → Mate in 19) Lost forced checkmate sequence. Nb1 was best. } { [%eval #-19] } (29. Nb1 c5 30. Nc3 Kb7 31. Nd5 Kc7 32. Nxc7 c4 33. Ne6 c3 34. Nf4 a6 35. Nd3 c2) 29... Ka5 { [%eval #-19] } 30. Ng5 { [%eval #-18] } 30... Ka4 { [%eval #-18] } 31. Nf7 { [%eval #-17] } 31... a5?? { (Mate in 17 → Mate in 2) Lost forced checkmate sequence. c5 was best. } { [%eval #2] } (31... c5 32. Ng5 Kb4 33. Nf3 c4 34. Ne1 c3 35. Nf3 c2 36. Ng1 a5 37. Nh3 a4 38. Nf2) 32. Ng5?? { (Mate in 2 → Mate in 16) Lost forced checkmate sequence. Nd6 was best. } { [%eval #-16] } (32. Nd6 Kb5 33. Nxb5 cxb5#) 32... Kb3 { [%eval #-16] } 33. Nf7 { [%eval #-15] } 33... a4 { [%eval #-15] } 34. Ng5 { [%eval #-10] } 34... Kb2 { [%eval #-16] } 35. Nf3 { [%eval #-15] } 35... a3 { [%eval #-15] } 36. Ng5 { [%eval #-10] } 36... a2 { [%eval #-14] } 37. Nf7 { [%eval #-9] } 37... a1=Q { [%eval #-16] } 38. Ng5 { [%eval #-6] } 38... c5 { [%eval #-13] } 39. Nh7 { [%eval #-4] } 39... c4 { [%eval #-12] } 40. Ng5 { [%eval #-11] } 40... c3?? { (Mate in 11 → Mate in 2) Lost forced checkmate sequence. Kb3 was best. } { [%eval #2] } (40... Kb3 41. Ne4 Qf6 42. Nxf6 c3 43. Ng8 c2 44. Ne7 Kc3 45. Ng8 c1=R 46. Nf6 Rb1 47. Ng4) 41. Ne4 { [%eval #2] } 41... c2 { [%eval #1] } 42. Nc3 { [%eval #1] } 42... Kxc3# { Game ends by variant rule. } 1-0
Reconnecting