lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/lQX4PObP"] [Date "2022.02.09"] [White "SAWHRonny"] [Black "Rasara_jayasena_2010"] [Result "1-0"] [UTCDate "2022.02.09"] [UTCTime "13:07:38"] [WhiteElo "1453"] [BlackElo "1188"] [WhiteRatingDiff "+8"] [BlackRatingDiff "-8"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 e6 2. Ba6 bxa6?? { (0.86 → 4.59) Blunder. Nxa6 was best. } (2... Nxa6 3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxf8 Kxf8 6. Ne2 Qxh2 7. Rxh2) 3. h4?? { (4.59 → 0.87) Blunder. a4 was best. } (3. a4 Ba3 4. Rxa3 Nh6 5. Ne2 Qf6 6. Rc3 Qxf2 7. Rxc7 Qxe3) 3... Qxh4 4. Rxh4 Nh6?? { (0.17 → 4.16) Blunder. Ba3 was best. } (4... Ba3 5. Rxh7 Rxh7 6. Nxa3 Rh3 7. Nxh3 a5 8. b4 axb4 9. Qg4) 5. Rxh6 gxh6 6. Qh5?? { (3.74 → Mate in 14) Checkmate is now unavoidable. Ke2 was best. } (6. Ke2 Ba3) 6... f5?? { (Mate in 14 → Mate in 11) Lost forced checkmate sequence. Bg7 was best. } (6... Bg7 7. Qxh6 Bxb2 8. Bxb2 e5 9. Bxe5 Nc6 10. Qxc6 dxc6 11. Bxh8 f6 12. Bxf6 Kd8 13. Bxd8) 7. Qxf5 exf5 8. e4 fxe4 9. d3?? { (Mate in 9 → 1.45) Lost forced checkmate sequence. b4 was best. } (9. b4 Bxb4 10. Bb2 Bxd2 11. Bxh8 Bxe1 12. a4 Bxf2 13. a5 Bxg1 14. Bd4 Bxd4 15. g4 Bxa1) 9... exd3 10. cxd3?? { (2.04 → Mate in 12) Checkmate is now unavoidable. Bxh6 was best. } (10. Bxh6) 10... Ba3?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. Be7 was best. } (10... Be7 11. Bxh6 Bg5 12. Bxg5 Ke7 13. Bxe7 Rd8 14. Bxd8 Nc6 15. Bxc7 Ne5 16. Bxe5 d6 17. Bxd6) 11. Nxa3?? { (Mate in 9 → 0.13) Lost forced checkmate sequence. Bxh6 was best. } (11. Bxh6 Bxb2 12. a4 Bxa1 13. Bf8 Kxf8 14. d4 Bxd4 15. f4 Bxg1 16. Kf2 Bxf2 17. g3 Bxg3) 11... Bb7?? { (0.13 → Mate in 9) Checkmate is now unavoidable. Kf8 was best. } (11... Kf8 12. Bxh6 Kg7 13. Bxg7 Nc6 14. Bxh8 Ne5 15. Bxe5 h5 16. Bxc7 d6 17. Bxd6 Rb8 18. Bxb8) 12. Bxh6 Bxg2 13. Nb5 axb5 14. Bf8 Rxf8 15. Nh3 Rxf2 16. Kxf2 Bxh3 17. Kg2 Bxg2 18. Rh1?? { (Mate in 4 → -2.02) Lost forced checkmate sequence. Rf1 was best. } (18. Rf1 Bxf1 19. b4 Bxd3 20. a4 bxa4 21. b5 Bxb5#) 18... Bxh1 19. a4 bxa4 20. b3 axb3 21. d4 b2?? { (0.00 → Mate in 1) Checkmate is now unavoidable. c5 was best. } (21... c5 22. dxc5 d5 23. cxd6 Ke7 24. dxe7 a6 25. e8=K Nd7 26. Kxd7 Rc8 27. Kxc8 Bb7 28. Kxb7) 22. d5 Bxd5# { Game ends by variant rule. } 1-0