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[Event "Rated Antichess game"] [Site "https://lichess.org/l0ZpiPjz"] [Date "2022.02.20"] [White "Monte2012chess"] [Black "Gleb555_555"] [Result "1-0"] [UTCDate "2022.02.20"] [UTCTime "17:53:44"] [WhiteElo "1092"] [BlackElo "1239"] [WhiteRatingDiff "+79"] [BlackRatingDiff "-62"] [Variant "Antichess"] [TimeControl "300+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 b5 2. Bxb5 Nc6?? { (1.64 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxc6 dxc6 4. Qg4 Qxd2 5. Qxc8?? { (Mate in 12 → -0.64) Lost forced checkmate sequence. Kxd2 was best. } (5. Kxd2 Bxg4 6. Kd1 Bxd1 7. a4 Bxc2 8. Na3 Bxa4 9. b3 Bxb3) 5... Qxf2?? { (-0.64 → 4.17) Blunder. Qxe1 was best. } (5... Qxe1 6. Qxc7 Qxf2 7. Qxa7 Qxc2 8. Qxa8 Qxg2 9. Qxc6 Qxg1 10. Qxe8) 6. Qxc7?? { (4.17 → 0.94) Blunder. Kxf2 was best. } (6. Kxf2) 6... Qxg2 7. Qxe7 Qxh2?? { (0.83 → Mate in 10) Checkmate is now unavoidable. Bxe7 was best. } (7... Bxe7 8. Ke2) 8. Qxf7?? { (Mate in 10 → Mate in 24) Lost forced checkmate sequence. Rxh2 was best. } (8. Rxh2 Kxe7 9. Rxh7 Rxh7 10. Nh3 Rxh3 11. Nd2 Rxe3 12. b4 Rxe1 13. Ba3 Rxa1 14. Ne4 Rxa2) 8... Qxc2?? { (Mate in 24 → 0.97) Lost forced checkmate sequence. Kxf7 was best. } (8... Kxf7 9. Rxh2 Ba3 10. bxa3 Re8 11. Rxh7 Rxe3 12. Rxh8 Rxe1 13. Rxg8 Rxg1 14. Rxg7 Rxg7 15. Bg5) 9. Qxg7?? { (0.97 → Mate in 9) Checkmate is now unavoidable. Qxa7 was best. } (9. Qxa7 Rxa7) 9... Qxb2?? { (Mate in 9 → 2.19) Lost forced checkmate sequence. Bxg7 was best. } (9... Bxg7 10. Rxh7 Bxb2 11. Rxa7 Qxc1 12. Rxa8 Qxb1 13. Rxe8 Qxe1 14. Rxg8 Rxg8 15. Rxe1 Rxg1 16. Rxg1) 10. Bxb2 Bxg7 11. Bxg7 Kd8?? { (1.37 → Mate in 7) Checkmate is now unavoidable. h6 was best. } (11... h6) 12. Rxh7 Rxh7 13. Bh6?? { (Mate in 6 → 1.22) Lost forced checkmate sequence. Nc3 was best. } (13. Nc3 Rxg7 14. Nb1 Rxg1 15. Kf1 Rxf1 16. Nd2 Rxa1 17. a4 Rxa4 18. Ne4 Rxe4#) 13... Rxh6?? { (1.22 → Mate in 5) Checkmate is now unavoidable. Nxh6 was best. } (13... Nxh6 14. Nc3) 14. Nh3 Rxh3 15. Nc3 Rxe3 16. Kd1 Rxc3 17. Kc2 Rxc2 18. Rc1?? { (Mate in 2 → Mate in 6) Lost forced checkmate sequence. Rd1 was best. } (18. Rd1 Rxa2 19. Rxd8 Rxd8#) 18... Rxa2 19. Rxc6 Rc2 20. Rxc2 Kc7 21. Rxc7 Rc8?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Rb8 was best. } (21... Rb8 22. Rxa7 Rb7 23. Rxb7 Ne7 24. Rxe7#) 22. Rxc8 a5 23. Rxg8 a4 24. Rb8 a3 25. Rb2 axb2# { Game ends by variant rule. } 1-0