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[Event "Rated Antichess game"] [Site "https://lichess.org/jsGpBW3C"] [Date "2020.09.11"] [White "GoloscHapov"] [Black "SorryYouAreTooSlow"] [Result "0-1"] [UTCDate "2020.09.11"] [UTCTime "07:45:41"] [WhiteElo "1655"] [BlackElo "1898"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+2"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Nxd7 4. b4 Bxb4 5. Qh5 Bxd2 6. Qxh7 Rxh7 7. Kxd2 Rxh2) 1... d5?? { (Mate in 15 → 0.91) Lost forced checkmate sequence. b5 was best. } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Nxf2 5. Bxf7 Nxd1 6. Kxd1) 2. exd5 Qxd5 3. Qh5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxd2?? { (Mate in 15 → -3.82) Lost forced checkmate sequence. Qxg2 was best. } (3... Qxg2 4. Bxg2 Bg4 5. Bxb7 Bxh5 6. Bxa8 Be2 7. Kxe2 Nc6 8. Bxc6 e5 9. Bxe8 h6 10. Bxf7) 4. Qxf7?? { (-3.82 → Mate in 13) Checkmate is now unavoidable. Nxd2 was best. } (4. Nxd2 Bh3) 4... Kxf7 5. Kxd2 Bh3 6. gxh3 b5 7. Bxb5 Nc6 8. Bxc6 Ke6 9. Bxa8 c6?? { (Mate in 9 → 0.09) Lost forced checkmate sequence. Kd5 was best. } (9... Kd5 10. Bxd5 e6 11. Bxe6 Bc5 12. Bxg8 Bxf2 13. Bxh7 Bxg1 14. Rxg1 Rxh7 15. Rxg7 Rxh3 16. Rxc7) 10. Bxc6 Kd5? { (-0.74 → 0.75) Mistake. Kf7 was best. } (10... Kf7 11. Kd3) 11. Bxd5 e6 12. Bxe6 Ba3?? { (0.95 → 4.18) Blunder. h6 was best. } (12... h6 13. Bxg8 Rxg8 14. b4 Bxb4 15. Ke1 Bxe1 16. Bxh6 Bxf2 17. Bxg7 Bxg1 18. Rxg1 Rxg7 19. Rxg7) 13. Bxg8 Rxg8? { (1.76 → 3.27) Mistake. Bxb2 was best. } (13... Bxb2 14. Bxh7) 14. bxa3 a5?! { (2.23 → 2.93) Inaccuracy. Rc8 was best. } (14... Rc8) 15. a4 Rd8?? { (2.75 → Mate in 16) Checkmate is now unavoidable. Ra8 was best. } (15... Ra8 16. Ne2) 16. Kd1 Rxd1 17. Nf3?? { (Mate in 17 → Mate in 5) Lost forced checkmate sequence. Bh6 was best. } (17. Bh6 Rxg1 18. Rxg1 gxh6 19. Nd2 h5 20. c4 h6 21. c5 h4 22. Rg5 hxg5 23. Rg1 g4) 17... Rxc1 18. Rxc1 g5 19. Nxg5 h5 20. Ne4 h4 21. Ng3 hxg3 22. fxg3# { Game ends by variant rule. } 0-1