lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/jpoDYMhu"] [Date "2020.11.14"] [White "KenMcNf3"] [Black "Ille3"] [Result "1-0"] [UTCDate "2020.11.14"] [UTCTime "16:12:17"] [WhiteElo "1478"] [BlackElo "1666"] [WhiteRatingDiff "+189"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -4.52) Blunder. e3 was best. } { [%eval -4.52] } (1. e3 b5) 1... Nf6?! { (-4.52 → -3.57) Inaccuracy. d6 was best. } { [%eval -3.57] } (1... d6 2. f4 g5 3. fxg5 Bh3 4. Nxh3 Nd7 5. Nf2 Nh6 6. gxh6) 2. f4?! { (-3.57 → -5.03) Inaccuracy. g4 was best. } { [%eval -5.03] } (2. g4 Nxg4) 2... e5 { [%eval -5.15] } 3. fxe5 { [%eval -5.34] } 3... Ba3 { [%eval -5.73] } 4. exf6 { [%eval -5.41] } 4... Qxf6 { [%eval -5.82] } 5. Nxa3?? { (-5.82 → Mate in 12) Checkmate is now unavoidable. bxa3 was best. } { [%eval #-12] } (5. bxa3) 5... Qxf1 { [%eval #-13] } 6. Kxf1 { [%eval #-12] } 6... b5 { [%eval #-12] } 7. Nxb5 { [%eval #-11] } 7... a6?? { (Mate in 11 → 6.00) Lost forced checkmate sequence. a5 was best. } { [%eval 6.0] } (7... a5 8. Nxc7 Kd8 9. Nxa8 Kc7 10. Nxc7 Re8 11. Nxe8 d6 12. Nxg7 Bf5 13. Nxf5 Nc6 14. Nxd6) 8. Nxc7 { [%eval 2.74] } 8... a5?? { (2.74 → Mate in 14) Checkmate is now unavoidable. Ke7 was best. } { [%eval #14] } (8... Ke7 9. Nxa6) 9. Nxe8 { [%eval #14] } 9... Rxe8 { [%eval #13] } 10. e4 { [%eval #13] } 10... Rxe4 { [%eval #12] } 11. Qg4?? { (Mate in 12 → 6.57) Lost forced checkmate sequence. b4 was best. } { [%eval 6.57] } (11. b4 axb4 12. Ba3 Rxa3 13. Rc1 Rxa2 14. Qe1 Rxc2 15. Rxc2 Rxe1 16. Rxc8 Rxf1 17. Rxb8 Rxg1) 11... Rxg4 { [%eval 7.13] } 12. d4 { [%eval 7.0] } 12... Rxg2 { [%eval 6.98] } 13. Kxg2 { [%eval 6.43] } 13... g5?? { (6.43 → Mate in 18) Checkmate is now unavoidable. Na6 was best. } { [%eval #18] } (13... Na6 14. Bh6) 14. Bxg5 { [%eval 5.84] } 14... f6 { [%eval 5.5] } 15. Bxf6 { [%eval 4.87] } 15... a4?? { (4.87 → Mate in 9) Checkmate is now unavoidable. Na6 was best. } { [%eval #9] } (15... Na6 16. d5 d6 17. Be5 dxe5 18. a4 Ra7 19. h3 Bxh3 20. Nxh3 e4 21. Rad1 h5 22. Rd2) 16. b4 { [%eval #9] } 16... axb3 { [%eval #8] } 17. axb3 { [%eval #8] } 17... Rxa1 { [%eval #7] } 18. Kf1 { [%eval #7] } 18... Rxf1 { [%eval #6] } 19. Nh3 { [%eval #6] } 19... Rxf6 { [%eval #5] } 20. Nf4 { [%eval #6] } 20... Rxf4 { [%eval #5] } 21. c4 { [%eval #5] } 21... Rxd4 { [%eval #4] } 22. Rg1?? { (Mate in 4 → Mate in 15) Lost forced checkmate sequence. b4 was best. } { [%eval #-15] } (22. b4 Rxc4 23. Ra1 Rxb4 24. Ra6 Nxa6 25. h4 Rxh4#) 22... Rxc4 { [%eval #-15] } 23. bxc4 { [%eval #-14] } 23... d5?? { (Mate in 14 → Mate in 10) Lost forced checkmate sequence. Nc6 was best. } { [%eval #10] } (23... Nc6 24. c5 Bb7 25. Rg2 Ba6 26. Rg1 Bf1 27. Rxf1 h5 28. Rg1 h4 29. Rg6 d6 30. cxd6) 24. cxd5 { [%eval #10] } 24... Bg4 { [%eval #9] } 25. Rxg4 { [%eval #9] } 25... Nc6 { [%eval #6] } 26. dxc6 { [%eval #6] } 26... h5 { [%eval #5] } 27. c7 { [%eval #5] } 27... hxg4 { [%eval #4] } 28. h3 { [%eval #4] } 28... gxh3 { [%eval #3] } 29. c8=Q { [%eval #3] } 29... h2 { [%eval #2] } 30. Qc5 { [%eval #2] } 30... h1=B { [%eval #1] } 31. Qd5 { [%eval #1] } 31... Bxd5# { Game ends by variant rule. } 1-0
Reconnecting