lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/jff8LeUh"] [Date "2021.08.01"] [White "Samuelmatias"] [Black "Alexfix"] [Result "1-0"] [UTCDate "2021.08.01"] [UTCTime "00:55:41"] [WhiteElo "1170"] [BlackElo "1424"] [WhiteRatingDiff "+41"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -4.90) Blunder. e3 was best. } (1. e3 b5) 1... d6?? { (-4.90 → 0.36) Blunder. e5 was best. } (1... e5 2. a3 Bxa3 3. Rxa3 a6 4. Rxa6 Nxa6 5. c4 b5 6. cxb5) 2. Qb3?? { (0.36 → -1.76) Blunder. g4 was best. } (2. g4 Bxg4 3. Qb3 Bxe2 4. Qxb7 Bxf1 5. Qxc7 Qxc7 6. Kxf1 Qxc3) 2... b5?? { (-1.76 → -0.07) Blunder. b6 was best. } (2... b6 3. Qxf7) 3. Qxf7 Kxf7 4. c4 bxc4 5. d3?? { (0.15 → Mate in 13) Checkmate is now unavoidable. g4 was best. } (5. g4) 5... cxd3 6. exd3 Bh3 7. gxh3 g5 8. Bxg5 e5 9. Bxd8 Be7?? { (Mate in 9 → 1.13) Lost forced checkmate sequence. Bh6 was best. } (9... Bh6 10. Bxc7 Na6 11. Bxd6 e4 12. dxe4 Kg6 13. Bxa6 Be3 14. fxe3 Rf8 15. Bxf8 Ne7 16. Bxe7) 10. Bxe7?? { (1.13 → -1.12) Blunder. Bxc7 was best. } (10. Bxc7 Na6) 10... Nxe7 11. f4 exf4 12. b3?! { (-2.20 → -3.29) Inaccuracy. Nd2 was best. } (12. Nd2 d5) 12... Nd7 13. Kd2?? { (-3.55 → -11.90) Blunder. Nf3 was best. } (13. Nf3 Nf8 14. Ke2 d5 15. Nfd2 f3 16. Kxf3 Nd7 17. Ke2 Nc8 18. Na3 Ncb6 19. Nac4 dxc4) 13... Rad8?? { (-11.90 → -2.27) Blunder. d5 was best. } (13... d5) 14. Ke3?? { (-2.27 → -7.19) Blunder. Nf3 was best. } (14. Nf3) 14... fxe3 15. Nd2 exd2 16. Re1 dxe1=N?? { (-9.39 → Mate in 7) Checkmate is now unavoidable. dxe1=B was best. } (16... dxe1=B 17. b4) 17. Bg2?? { (Mate in 7 → -7.39) Lost forced checkmate sequence. Ne2 was best. } (17. Ne2 Nxd3 18. b4 Nxb4 19. Bg2 Nxa2 20. Bd5 Nxd5 21. Nf4 Nxf4 22. Rb1 Nxh3 23. Rb8 Nxb8#) 17... Nxd3?? { (-7.39 → Mate in 6) Checkmate is now unavoidable. Nxg2 was best. } (17... Nxg2 18. d4) 18. Bd5 Nxd5 19. b4 N5xb4 20. Nf3?? { (Mate in 4 → -6.45) Lost forced checkmate sequence. Ne2 was best. } (20. Ne2 Nxa2 21. Nf4 Nxf4 22. Rd1 Nxh3 23. Rxd6 cxd6#) 20... Nxa2 21. Ne5 dxe5 22. Rc1 Naxc1 23. h4 h5?? { (-6.31 → Mate in 1) Checkmate is now unavoidable. a5 was best. } (23... a5 24. h5) 24. h3 Rhg8# { Game ends by variant rule. } 1-0