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FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/j6dO2INA"] [Date "2019.03.17"] [White "osdse"] [Black "Madhesht"] [Result "0-1"] [UTCDate "2019.03.17"] [UTCTime "20:03:36"] [WhiteElo "1480"] [BlackElo "1474"] [WhiteRatingDiff "-21"] [BlackRatingDiff "+165"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -3.73) Blunder. e3 was best. } { [%eval -3.73] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. Nh3 Qh4 5. b4 Bxb4 6. Qg4 Bxd2 7. Bxd2 Qxh3) 1... f6?? { (-3.73 → 1.75) Blunder. d6 was best. } { [%eval 1.75] } (1... d6 2. f4) 2. Nh3?? { (1.75 → -0.73) Blunder. d3 was best. } { [%eval -0.73] } (2. d3 h6 3. Bxh6 Nxh6 4. h3 Rg8 5. g4 Nxg4 6. fxg4 f5 7. gxf5 g6 8. fxg6 Rxg6) 2... h5?? { (-0.73 → 1.42) Blunder. d6 was best. } { [%eval 1.42] } (2... d6) 3. Ng5 { [%eval 1.68] } 3... fxg5 { [%eval 3.67] } 4. f4?? { (3.67 → 1.16) Blunder. Kf2 was best. } { [%eval 1.16] } (4. Kf2 h4) 4... gxf4 { [%eval 1.54] } 5. e3 { [%eval 1.54] } 5... fxe3 { [%eval 0.84] } 6. Qxh5 { [%eval 1.27] } 6... Rxh5 { [%eval 1.67] } 7. dxe3 { [%eval 1.25] } 7... Rxh2 { [%eval 1.53] } 8. Rxh2 { [%eval 1.29] } 8... Nh6?? { (1.29 → 4.45) Blunder. b5 was best. } { [%eval 4.45] } (8... b5 9. Bxb5) 9. Rxh6 { [%eval 4.19] } 9... gxh6 { [%eval 5.02] } 10. g3?? { (5.02 → 0.91) Blunder. Ba6 was best. } { [%eval 0.91] } (10. Ba6) 10... d6?? { (0.91 → Mate in 10) Checkmate is now unavoidable. b5 was best. } { [%eval #10] } (10... b5 11. Bxb5) 11. Ba6 { [%eval #10] } 11... bxa6 { [%eval #8] } 12. e4?? { (Mate in 8 → Mate in 15) Lost forced checkmate sequence. g4 was best. } { [%eval #-15] } (12. g4 Bxg4 13. Kd1 Bxd1 14. Nc3 Bxc2 15. Nb5 axb5 16. e4 Bxe4 17. Bxh6 Bxh6 18. Rb1 Bxb1) 12... e5?? { (Mate in 15 → Mate in 8) Lost forced checkmate sequence. Bf5 was best. } { [%eval #8] } (12... Bf5 13. exf5 e6 14. Bxh6 Bxh6 15. fxe6 Kf7 16. exf7 Qe8 17. fxe8=B Nc6 18. Bxc6 d5 19. Bxd5) 13. Bxh6 { [%eval #8] } 13... Bxh6 { [%eval #7] } 14. Kf1?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. g4 was best. } { [%eval #-11] } (14. g4 Bxg4 15. Ke2 Bxe2 16. Nd2 Bxd2 17. c4 Bxc4 18. Rf1 Bxa2 19. Rf8 Kxf8 20. b4 Bxb4#) 14... Qh4 { [%eval #-11] } 15. gxh4 { [%eval #-10] } 15... Bg5?? { (Mate in 10 → -3.94) Lost forced checkmate sequence. d5 was best. } { [%eval -3.94] } (15... d5 16. exd5 Bd2 17. Nxd2 Nc6 18. dxc6 e4 19. Nxe4 Bb7 20. cxb7 Ke7 21. bxa8=Q a5 22. Qxa7) 16. hxg5 { [%eval -3.77] } 16... Bf5?? { (-3.77 → 2.44) Blunder. a5 was best. } { [%eval 2.44] } (16... a5) 17. exf5 { [%eval 2.17] } 17... Nd7?? { (2.17 → 5.04) Blunder. a5 was best. } { [%eval 5.04] } (17... a5 18. f6) 18. Na3? { (5.04 → 2.83) Mistake. f6 was best. } { [%eval 2.83] } (18. f6 Nxf6) 18... Nf6? { (2.83 → 5.42) Mistake. a5 was best. } { [%eval 5.42] } (18... a5 19. f6) 19. gxf6 { [%eval 4.65] } 19... Ke7?! { (4.65 → 7.32) Inaccuracy. a5 was best. } { [%eval 7.32] } (19... a5 20. Kg2) 20. fxe7 { [%eval 7.06] } 20... Rf8 { [%eval 11.98] } 21. exf8=R { [%eval 11.77] } 21... e4 { [%eval 12.65] } 22. Nb5 { [%eval 8.5] } 22... axb5 { [%eval 8.46] } 23. Rb1 { [%eval 9.15] } 23... e3? { (9.15 → Mate in 17) Checkmate is now unavoidable. a5 was best. } { [%eval #17] } (23... a5) 24. Kf2 { [%eval #17] } 24... exf2 { [%eval 7.34] } 25. Re1?? { (7.34 → 2.37) Blunder. f6 was best. } { [%eval 2.37] } (25. f6 b4) 25... fxe1=K { [%eval 2.92] } 26. a4 { [%eval 2.49] } 26... bxa4 { [%eval 2.6] } 27. c3? { (2.60 → 1.26) Mistake. f6 was best. } { [%eval 1.26] } (27. f6) 27... a3?! { (1.26 → 2.13) Inaccuracy. c5 was best. } { [%eval 2.13] } (27... c5 28. f6 c4 29. f7 a3 30. bxa3 d5 31. a4 d4 32. cxd4 a5 33. d5 Kf2 34. d6) 28. bxa3 { [%eval 2.08] } 28... c5 { [%eval 1.8] } 29. a4?! { (1.80 → 1.19) Inaccuracy. f6 was best. } { [%eval 1.19] } (29. f6 d5 30. a4 Ke2 31. f7 c4 32. a5 d4 33. cxd4 c3 34. d5 c2 35. d6 c1=B) 29... a5 { [%eval 2.98] } 30. Rh8?? { (2.98 → 0.86) Blunder. f6 was best. } { [%eval 0.86] } (30. f6) 30... c4 { [%eval 0.86] } 31. Rb8 { [%eval 0.8] } 31... Ke2 { [%eval 0.98] } 32. Rb3?? { (0.98 → -3.84) Blunder. f6 was best. } { [%eval -3.84] } (32. f6 d5 33. f7 d4 34. cxd4 c3 35. f8=K Kf3 36. Ke7 c2 37. Kd6 c1=K 38. Rd8 Kc2) 32... cxb3 { [%eval -3.84] } 33. f6 { [%eval -3.84] } 33... Ke3 { [%eval -3.84] } 34. f7 { [%eval -3.18] } 34... Kd4?? { (-3.18 → Mate in 14) Checkmate is now unavoidable. b2 was best. } { [%eval #14] } (34... b2 35. c4 Ke4 36. c5 dxc5 37. f8=K Kd3 38. Ke7 b1=R 39. Kf6 Rd1 40. Ke6 c4 41. Kd6) 35. cxd4 { [%eval #14] } 35... b2 { [%eval #13] } 36. d5?? { (Mate in 13 → Mate in 4) Lost forced checkmate sequence. f8=R was best. } { [%eval #-4] } (36. f8=R b1=N 37. d5 Na3 38. Rf7 Nb5 39. axb5 a4 40. b6 a3 41. b7 a2 42. b8=R a1=K) 36... b1=R?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. b1=B was best. } { [%eval 0.0] } (36... b1=B 37. f8=K Bf5 38. Ke7 Bh3 39. Kxd6 Bd7 40. Kxd7#) 37. f8=R?? { (0.00 → Mate in 1) Checkmate is now unavoidable. f8=K was best. } { [%eval #-1] } (37. f8=K Rb2 38. Kf7 Rc2 39. Kf6 Rc1 40. Kf7 Rc3 41. Kf6 Rc2 42. Kf5 Rc8 43. Kf4 Rc7) 37... Rf1 { [%eval #-1] } 38. Rxf1# { Game ends by variant rule. } 0-1
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