lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/ixtwWkqD"] [Date "2023.02.28"] [White "nicomasterchief"] [Black "Merlin7209"] [Result "0-1"] [UTCDate "2023.02.28"] [UTCTime "22:24:28"] [WhiteElo "1297"] [BlackElo "1191"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+29"] [Variant "Antichess"] [TimeControl "180+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... d5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b5 was best. } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 Qxd5 3. Nc3?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxd2 4. Kxd2 Bh3 5. gxh3 a5?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. b5 was best. } (5... b5 6. Nxb5 a5 7. Nxc7 Ra7 8. Nxe8 Rb7 9. Nxg7 Rxb2 10. Bxb2 Bxg7 11. Bxg7 e6 12. Bxh8) 6. Ne4?? { (Mate in 14 → Mate in 10) Lost forced checkmate sequence. b4 was best. } (6. b4 axb4 7. Na4 Rxa4 8. Qf3 Rxa2 9. Qxb7 Rxc2 10. Qxb4 Rxc1 11. Qxb8 Rxa1 12. Qxe8 Rxf1) 6... a4?? { (Mate in 10 → Mate in 15) Lost forced checkmate sequence. b5 was best. } (6... b5 7. Bxb5 Nh6 8. Bxe8 Nf5 9. Bxf7 Rg8 10. Bxg8 Nc6 11. Bxh7 e5 12. Bxf5 Ba3 13. bxa3) 7. Nf6 gxf6 8. Qe2?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. b4 was best. } (8. b4 axb3 9. axb3 Rxa1 10. Qf3 Rxc1 11. Qxb7 Rxf1 12. Qxb8 Rxf2 13. Qxe8 Rxh2 14. Qxf7 Rxh3) 8... Ra6?? { (Mate in 13 → -0.20) Lost forced checkmate sequence. a3 was best. } (8... a3 9. bxa3 Rxa3 10. Bxa3 c5 11. Bxc5 b5 12. Qxb5 Kd8 13. Qxb8 Kc8 14. Bxe7 Bxe7 15. Qxc8) 9. Qxe7?? { (-0.20 → Mate in 13) Checkmate is now unavoidable. Qxa6 was best. } (9. Qxa6 bxa6) 9... Bxe7 10. Bxa6 Nxa6 11. Nf3 Ba3 12. bxa3 Nb4 13. axb4 c5 14. bxc5 b6 15. cxb6 Ne7?? { (Mate in 6 → 7.68) Lost forced checkmate sequence. a3 was best. } (15... a3 16. Bxa3 Kf8 17. Bxf8 Ne7 18. Bxe7 Rg8 19. Bxf6 Rg4 20. hxg4 h5 21. gxh5#) 16. Ne5?? { (7.68 → 2.12) Blunder. Ba3 was best. } (16. Ba3 Kd7 17. Bxe7 Kxe7 18. c4 f5 19. Rhb1 Ke6 20. Ne5 Kxe5 21. Rg1 f4 22. h4 Kf5) 16... fxe5 17. f4? { (2.35 → 0.60) Mistake. Ba3 was best. } (17. Ba3 e4) 17... exf4 18. Rg1?? { (1.42 → -1.79) Blunder. Ba3 was best. } (18. Ba3 Nf5) 18... Rg8?? { (-1.79 → 1.06) Blunder. Nc6 was best. } (18... Nc6 19. Rg6 fxg6 20. a3 Rg8 21. Rb1 Ke7 22. Rb4 Nxb4 23. axb4 Ra8 24. Ba3 f3 25. b7) 19. Rxg8 Nxg8 20. b7?? { (0.99 → Mate in 6) Checkmate is now unavoidable. a3 was best. } (20. a3 f3) 20... Kd8?? { (Mate in 6 → 0.53) Lost forced checkmate sequence. a3 was best. } (20... a3 21. Bxa3 Kf8 22. Bxf8 Nh6 23. Bxh6 f5 24. Bxf4 h6 25. Bxh6 f4 26. Bxf4#) 21. Ba3 Kc8?? { (1.22 → 6.09) Blunder. Kc7 was best. } (21... Kc7 22. Bc5) 22. bxc8=R f5?? { (6.37 → Mate in 11) Checkmate is now unavoidable. Ne7 was best. } (22... Ne7) 23. Rxg8 f3 24. Rg6?? { (Mate in 10 → 4.04) Lost forced checkmate sequence. Re1 was best. } (24. Re1 h6 25. h4 h5 26. Kd3 f4 27. Kc4 f2 28. Rd8 fxe1=Q 29. h3 Qxh4 30. Bb4 Qxd8) 24... hxg6 25. Re1 g5 26. c4?? { (Mate in 8 → 2.26) Lost forced checkmate sequence. h4 was best. } (26. h4 gxh4 27. h3 f4 28. Kc3 f2 29. Kd3 fxe1=B 30. Kd2 Bxd2 31. c3 Bxc3 32. Bb2 Bxb2) 26... f4 27. Kc3?! { (2.72 → 1.90) Inaccuracy. Re8 was best. } (27. Re8 f2) 27... g4? { (1.90 → 3.41) Mistake. f2 was best. } (27... f2) 28. hxg4 f2 29. Kb3?? { (3.45 → -4.00) Blunder. Re6 was best. } (29. Re6 f3) 29... fxe1=Q?? { (-4.00 → 0.29) Blunder. axb3 was best. } (29... axb3) 30. Kxa4 Qb4?! { (0.23 → 0.86) Inaccuracy. Qe7 was best. } (30... Qe7 31. Bxe7 f3 32. c5 f2 33. c6 f1=K 34. h4 Ke2 35. Bd6 Kf2 36. Bf8 Ke3 37. h5) 31. Bxb4?! { (0.86 → 0.00) Inaccuracy. Kxb4 was best. } (31. Kxb4 f3) 31... f3 32. c5 f2 33. Be1?? { (0.84 → Mate in 3) Checkmate is now unavoidable. Ba3 was best. } (33. Ba3 f1=K) 33... fxe1=Q?? { (Mate in 3 → Mate in 5) Lost forced checkmate sequence. fxe1=R was best. } (33... fxe1=R 34. Kb5 Rd1 35. a4 Rd6 36. cxd6#) 34. Kb4 Qxb4 35. a4?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. g5 was best. } (35. g5 Qxc5 36. h3 Qxg5 37. h4 Qxh4 38. a4 Qxa4#) 35... Qxa4 36. c6 Qxg4 37. h4 Qxh4 38. c7 Qd8 39. cxd8=Q# { Game ends by variant rule. } 0-1