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[Event "Rated Antichess game"] [Site "https://lichess.org/iTtOfEXZ"] [Date "2019.04.23"] [White "ProfessorAntichess"] [Black "MathematicChess"] [Result "0-1"] [UTCDate "2019.04.23"] [UTCTime "13:05:50"] [WhiteElo "1556"] [BlackElo "1325"] [WhiteRatingDiff "-21"] [BlackRatingDiff "+20"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 b5 2. Bxb5 e6 3. Bxd7 Nxd7? { (0.88 → 2.65) Mistake. Bxd7 was best. } (3... Bxd7) 4. Ne2?? { (2.65 → 0.81) Blunder. b4 was best. } (4. b4) 4... Qh4?! { (0.81 → 1.58) Inaccuracy. Ba3 was best. } (4... Ba3 5. bxa3) 5. Nd4?? { (1.58 → Mate in 14) Checkmate is now unavoidable. b4 was best. } (5. b4 Bxb4) 5... Qxh2 6. Nxe6 Qxg2?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. fxe6 was best. } (6... fxe6 7. Rxh2 Ba3 8. Rxh7 Rxh7 9. bxa3 Rh5 10. Qxh5 Ne7 11. Qxe8 Ba6 12. Qxe7 Be2 13. Kxe2) 7. Nxf8?? { (Mate in 13 → -3.87) Lost forced checkmate sequence. Rxh7 was best. } (7. Rxh7 fxe6 8. Rxg7 Qxg7 9. Qh5 Rxh5 10. b4 Qxa1 11. e4 Bxb4 12. d3 Bxe1 13. Ba3 Qxb1) 7... Qxf2?? { (-3.87 → Mate in 12) Checkmate is now unavoidable. Qxh1 was best. } (7... Qxh1 8. Nxh7) 8. Kxf2 Kxf8 9. Rxh7 Rxh7 10. Qh5?? { (Mate in 9 → -3.07) Lost forced checkmate sequence. Qh1 was best. } (10. Qh1 Rxh1 11. e4 Rxc1 12. Nc3 Rxc2 13. Ne2 Rxd2 14. Ng3 Rxb2 15. Rh1 Rxf2 16. Rh5 Rxa2) 10... Rxh5 11. d3? { (-1.45 → -3.06) Mistake. b4 was best. } (11. b4 Rh3) 11... Ndf6?! { (-3.06 → -2.03) Inaccuracy. Ke7 was best. } (11... Ke7) 12. Kf3?? { (-2.03 → Mate in 10) Checkmate is now unavoidable. d4 was best. } (12. d4 Nd5) 12... Ne4 13. Kxe4 Re5 14. Kxe5 Be6?? { (Mate in 8 → -2.77) Lost forced checkmate sequence. Bf5 was best. } (14... Bf5 15. Kxf5 g5 16. Kxg5 Nh6 17. Kxh6 Kg7 18. Kxg7 Re8 19. Kxf7 Rxe3 20. Bxe3 c6 21. Bxa7) 15. Kxe6 fxe6 16. Nd2 Nh6 17. e4?? { (-2.43 → Mate in 11) Checkmate is now unavoidable. a4 was best. } (17. a4 Ke7) 17... Nf5 18. exf5 exf5 19. Ne4 fxe4 20. dxe4 g5 21. Bxg5 Ke7 22. Bxe7 Rd8 23. Bxd8 a5 24. Bxc7 a4 25. Rg1 a3 26. bxa3# { Game ends by variant rule. } 0-1