lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/iEa0uvyo"] [Date "2022.03.30"] [White "Parviz543210"] [Black "Majidou"] [Result "0-1"] [UTCDate "2022.03.30"] [UTCTime "07:41:10"] [WhiteElo "1276"] [BlackElo "1030"] [WhiteRatingDiff "-13"] [BlackRatingDiff "+91"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 e6?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. Bh3?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b4 was best. } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Qxd2 Bxh1 6. Qxd7 Nxd7) 2... Qh4 3. Bxe6 Qxg3?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. dxe6 was best. } (3... dxe6 4. gxh4 g5 5. hxg5 Nf6 6. gxf6 Bg7 7. fxg7 b5 8. gxh8=Q Kf8 9. Qxf8 f6 10. Qxc8) 4. hxg3 fxe6 5. Rxh7 Rxh7 6. Nh3 Rxh3 7. f3?? { (Mate in 12 → -1.06) Lost forced checkmate sequence. f4 was best. } (7. f4 Rxg3 8. f5 exf5 9. e4 fxe4 10. Qg4 Rxg4 11. b4 Bxb4 12. d3 exd3 13. cxd3 Bxe1) 7... Rxg3 8. b4?! { (-0.47 → -1.15) Inaccuracy. e3 was best. } (8. e3 Rxf3) 8... Rxf3?? { (-1.15 → Mate in 10) Checkmate is now unavoidable. Bxb4 was best. } (8... Bxb4 9. e3 Rxf3 10. Qxf3 Bxd2 11. Qxb7 Bxb7 12. Bxd2 d5 13. c4 dxc4 14. e4 Bxe4 15. Bg5) 9. exf3 Bxb4 10. Nc3?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. Bb2 was best. } (10. Bb2 Bxd2 11. Bxg7 Bxe1 12. Qxd7 Kxd7 13. Nd2 Bxd2 14. f4 Bxf4 15. Be5 Bxe5 16. a4 Bxa1) 10... Bxc3 11. dxc3 g5 12. Qxd7 Bxd7 13. Bxg5 Nf6 14. Bxf6 Ke7 15. Bxe7 c5 16. Bxc5 Bc6?? { (Mate in 6 → 1.14) Lost forced checkmate sequence. Ba4 was best. } (16... Ba4 17. Bxa7 Bxc2 18. Bxb8 Rxa2 19. Rxa2 b5 20. Rxc2 b4 21. cxb4 e5 22. Bxe5#) 17. Bxa7 Bxf3 18. Bxb8 Rxa2 19. Rxa2 e5 20. Bxe5 Be2?? { (1.07 → Mate in 9) Checkmate is now unavoidable. b5 was best. } (20... b5 21. c4 bxc4 22. Kd1 Bxd1 23. Ra5 Bxc2 24. Bf4 Bb3 25. Re5 Ba4 26. Rg5 Bc2 27. Be3) 21. Kxe2 b5 22. Ra4 bxa4 23. Kd1 a3 24. Kc1?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Bd6 was best. } (24. Bd6 a2 25. Ba3 a1=B 26. Bb2 Bxb2 27. Ke2 Bxc3 28. Ke1 Bxe1 29. c3 Bxc3#) 24... a2 25. Kb1 axb1=R 26. Bb8 Rxb8 27. c4 Rb5 28. cxb5# { Game ends by variant rule. } 0-1