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[Event "Rated Antichess game"] [Site "https://lichess.org/gOMbK51l"] [Date "2024.01.31"] [White "TurbinMaks"] [Black "Mikaschach2021"] [Result "0-1"] [UTCDate "2024.01.31"] [UTCTime "18:10:00"] [WhiteElo "899"] [BlackElo "913"] [WhiteRatingDiff "-16"] [BlackRatingDiff "+159"] [Variant "Antichess"] [TimeControl "300+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 e6 2. Ba6 bxa6?! { (0.12 → 0.94) Inaccuracy. Nxa6 was best. } (2... Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Qg5 6. Qxg5 Nb8 7. Qxg7) 3. b4 Bxb4 4. Na3?? { (0.34 → -1.37) Blunder. a4 was best. } (4. a4 Bxd2 5. Kxd2 a5 6. Ra3 Na6 7. e4 c5 8. Qh5 Qh4) 4... Bxd2?? { (-1.37 → 0.76) Blunder. Bxa3 was best. } (4... Bxa3 5. Bxa3) 5. Bxd2?? { (0.76 → -7.65) Blunder. Kxd2 was best. } (5. Kxd2 c5 6. Qh5 Qg5 7. Qxf7 Qxg2 8. Qxg7 Qxf2 9. Qxh8 Qxg1 10. Qxg8 Qxc1 11. Qxe8 Qxd2) 5... Ne7?? { (-7.65 → -0.67) Blunder. a5 was best. } (5... a5 6. Bxa5) 6. Nb5 axb5 7. c4 bxc4 8. Qb3?? { (-0.62 → -7.23) Blunder. Qb1 was best. } (8. Qb1 c3) 8... cxb3 9. axb3 a5 10. Rxa5 Rxa5 11. Bxa5 c6?? { (-4.59 → -2.07) Blunder. Ba6 was best. } (11... Ba6) 12. Bxd8 Kxd8 13. Nf3? { (-1.67 → -3.30) Mistake. Kd2 was best. } (13. Kd2) 13... d5?? { (-3.30 → -0.37) Blunder. c5 was best. } (13... c5) 14. e4 dxe4 15. b4?? { (0.61 → -9.75) Blunder. g3 was best. } (15. g3 exf3) 15... exf3 16. gxf3 c5 17. bxc5 Nd7?? { (-8.29 → Mate in 6) Checkmate is now unavoidable. Nbc6 was best. } (17... Nbc6) 18. c6?? { (Mate in 6 → -6.00) Lost forced checkmate sequence. Ke2 was best. } (18. Ke2 Nxc5 19. Kd3 Nxd3 20. Ra1 Nxf2 21. h3 Nxh3 22. f4 Nxf4 23. Ra6 Bxa6#) 18... Nxc6 19. f4?? { (-5.30 → Mate in 20) Checkmate is now unavoidable. Kf1 was best. } (19. Kf1 Nf6 20. Kg2 Kc7 21. Rd1 Bd7 22. Rxd7 Kxd7 23. Kh3 Ne7 24. Kg3 Ne4 25. fxe4 Rb8) 19... g5 20. fxg5 Nf6 21. gxf6 Re8 22. Kd2 Rh8 23. f4 Ne7?? { (-5.45 → -1.06) Blunder. Kd7 was best. } (23... Kd7) 24. fxe7 Kxe7 25. f5 exf5 26. Rc1?? { (-1.66 → Mate in 5) Checkmate is now unavoidable. Rd1 was best. } (26. Rd1 Kf6) 26... Rd8?? { (Mate in 5 → Mate in 3) Lost forced checkmate sequence. Ke8 was best. } (26... Ke8 27. Rxc8 Kd7 28. Rxh8 h5 29. Rxh5 Ke7 30. Rxf5 Kf6 31. Rxf6#) 27. Rxc8 Rxd2 28. Rc2?? { (Mate in 2 → Mate in 5) Lost forced checkmate sequence. Rh8 was best. } (28. Rh8 Rxh2 29. Rxh7 Rxh7#) 28... Rxh2 29. Rxh2 Kd6 30. Rxh7 f4 31. Rxf7 Kd5 32. Rxf4 Ke4 33. Rxe4# { Game ends by variant rule. } 0-1