lichess.org

FEN
[Event "Casual Antichess game"] [Site "https://lichess.org/gDDqkE72"] [Date "2018.10.10"] [Round "-"] [White "Link"] [Black "Babosos"] [Result "1-0"] [UTCDate "2018.10.10"] [UTCTime "01:00:25"] [WhiteElo "2100"] [BlackElo "1938"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.74] } 1... b5 { [%eval 1.48] } 2. Bxb5 { [%eval 0.85] } 2... e6 { [%eval 1.16] } 3. Bxd7 { [%eval 0.85] } 3... Bxd7 { [%eval 1.6] } 4. Na3?! { (1.60 → 0.93) Inaccuracy. Best move was Qh5. } { [%eval 0.93] } (4. Qh5 Qg5 5. Qxg5 Bc5 6. Qxg7 Bxe3 7. Qxh8 Bxf2 8. Qxg8 Bxg1 9. Qxh7 Bxh2 10. Qxf7 Kxf7) 4... Bxa3 { [%eval 0.85] } 5. bxa3 { [%eval -0.13] } 5... a6?? { (-0.13 → Mate in 13) Checkmate is now unavoidable. Best move was Qh4. } { [%eval #13] } (5... Qh4 6. a4) 6. a4 { [%eval #13] } 6... Bxa4 { [%eval #12] } 7. Qf3 { [%eval #12] } 7... Bxc2 { [%eval #11] } 8. Qxf7 { [%eval #11] } 8... Kxf7 { [%eval #10] } 9. Rb1 { [%eval #11] } 9... Bxb1 { [%eval #10] } 10. d4?? { (Mate in 10 → -0.51) Lost forced checkmate sequence. Best move was d3. } { [%eval -0.51] } (10. d3 Qxd3 11. e4 Qxe4 12. Kd1 Qxg2 13. Nf3 Qxf2 14. h4 Qxf3 15. Ke1 Qxh1 16. Bh6 gxh6) 10... Bxa2?? { (-0.51 → Mate in 8) Checkmate is now unavoidable. Best move was Qxd4. } { [%eval #8] } (10... Qxd4 11. exd4 Bxa2 12. Nh3 c5 13. dxc5 Nc6 14. Bh6 gxh6 15. f4 Ne5 16. fxe5 Kg6 17. Nf2) 11. d5 { [%eval #8] } 11... Qxd5 { [%eval #7] } 12. e4?? { (Mate in 7 → -4.60) Lost forced checkmate sequence. Best move was g4. } { [%eval -4.6] } (12. g4 Qxh1 13. Kd1 Qxg1 14. e4 Qxd1 15. g5 Qxc1 16. h3 Qxg5 17. h4 Qxh4 18. e5 Qxf2#) 12... Qxe4 { [%eval -3.74] } 13. g4?? { (-3.74 → Mate in 17) Checkmate is now unavoidable. Best move was Kd1. } { [%eval #-17] } (13. Kd1) 13... Qxe1 { [%eval #-17] } 14. Bh6 { [%eval #-16] } 14... Qxg1?? { (Mate in 16 → -1.66) Lost forced checkmate sequence. Best move was Qxf2. } { [%eval -1.66] } (14... Qxf2 15. Bxg7 Kxg7 16. Ne2 Qxh2 17. Rxh2 Ne7 18. Rxh7 Rxh7 19. Ng3 Nf5 20. Nxf5 exf5 21. gxf5) 15. Rxg1 { [%eval -1.66] } 15... gxh6 { [%eval -1.66] } 16. Rb1 { [%eval -1.66] } 16... Bxb1 { [%eval -1.66] } 17. g5 { [%eval -2.45] } 17... hxg5 { [%eval -2.45] } 18. f4 { [%eval -2.45] } 18... gxf4 { [%eval -2.45] } 19. h4 { [%eval -2.45] } 19... Ne7 { [%eval -2.45] } 20. h5 { [%eval -2.45] } 20... f3 { [%eval -2.45] } 21. h6 { [%eval -2.45] } 21... Kg7 { [%eval -2.45] } 22. hxg7 { [%eval -2.45] } 22... Rf8? { (-2.45 → -1.28) Mistake. Best move was h5. } { [%eval -1.28] } (22... h5 23. gxh8=B e5 24. Bxe5 h4 25. Bxc7 Ra7 26. Bxb8 h3 27. Bxa7 a5 28. Bc5 a4 29. Bxe7) 23. gxf8=K?? { (-1.28 → -42.92) Blunder. Best move was gxf8=B. } { [%eval -42.92] } (23. gxf8=B Nd7 24. Bxe7 Rd8 25. Bxd8 a5 26. Bxc7 Nf8 27. Bxa5 e5 28. Bb4 e4 29. Bxf8 e3) 23... f2 { [%eval -42.33] } 24. Kxe7 { [%eval #-38] } 24... f1=R { [%eval #-29] } 25. Kxe6 { [%eval #-28] } 25... Nd7 { [%eval #-28] } 26. Kxd7 { [%eval #-31] } 26... Rb8 { [%eval #-38] } 27. Kxc7 { [%eval -42.41] } 27... a5?? { (-42.41 → 0.00) Blunder. Best move was Be4. } { [%eval 0.0] } (27... Be4 28. Kxb8 Bb7 29. Kxb7 Rb1 30. Kxa6 Rb7 31. Kxb7 h5 32. Kb6 h4 33. Kc6 h3 34. Kd5) 28. Kxb8 { [%eval 0.0] } 28... a4 { [%eval 0.0] } 29. Kb7 { [%eval 0.0] } 29... a3 { [%eval 0.0] } 30. Kb6 { [%eval 0.0] } 30... a2 { [%eval 0.0] } 31. Kb5 { [%eval 0.0] } 31... a1=B?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Best move was Rf8. } { [%eval #14] } (31... Rf8 32. Kc4 Bd3 33. Kxd3 Rb8 34. Kd2 Rb6 35. Kd1 a1=B 36. Kc1 Rb1 37. Kxb1 h5 38. Kxa1) 32. Kc4 { [%eval #15] } 32... Bd3 { [%eval #14] } 33. Kxd3 { [%eval #14] } 33... Bc3 { [%eval #13] } 34. Kxc3 { [%eval #13] } 34... h5 { [%eval #8] } 35. Kd2 { [%eval #8] } 35... Rf4 { [%eval #5] } 36. Ke2 { [%eval #7] } 36... Rg4 { [%eval #6] } 37. Kf1 { [%eval #6] } 37... Rh4 { [%eval #5] } 38. Kf2 { [%eval #5] } 38... Rb4 { [%eval #4] } 39. Kg2 { [%eval #6] } 39... Rc4 { [%eval #4] } 40. Kf2 { [%eval #5] } 40... Rb4 { [%eval #4] } 41. Ke2 { [%eval #9] } 41... Ra4 { [%eval #4] } 42. Ke3 { [%eval #5] } 42... Ra1 { [%eval #2] } 43. Kf3 { [%eval #2] } 43... h4 { [%eval #1] } 44. Kg3 { [%eval #1] } 44... hxg3# { Game ends by variant rule. } 1-0
Reconnecting