General Chess Discussion - Bobby vs Magnus: Who would win?#8 People were playing in different pools of players, had different tools at their disposal, had different social environments, etc. etc. etc. How do you compare them? Accuracy? What is accuracy? Would M… | bufferunderrun |
Lichess Feedback - License cburnett piece set#3 Lichess uses it under GPL 2+, but Cburnett is released under several licenses: https://en.wikipedia.org/wiki/User:Cburnett/GFDL_images/Chess | bufferunderrun |
General Chess Discussion - Bobby vs Magnus: Who would win?#2 Your friends are wrong. In any such match Bobby would forfeit on time, since he isn't alive anymore. | bufferunderrun |
Lichess Feedback - Lichess Chat Used to have Thank You, well Played, etc#2 It should still be there. | bufferunderrun |
Lichess Feedback - Broadcast game on mobile site: can't flip board#5 See https://lichess.org/forum/lichess-feedback/the-new-tournament-overlay-while-spectating-is-not-good?page=2#15 Should there be any more delays, you can enable desktop mode in your mobile browser, fl… | bufferunderrun |
Lichess Feedback - how long does it take for lichess to review my appeal?#6 Please use https://lichess.org/appeal and wait for reply. | bufferunderrun |
Lichess Feedback - Coordinates notation on the board squares?#11 Okay, it's slightly different for 3D boards, but the rest applies: .is3d .orientation-white cg-board::before {background-image: url("https ://for-white-at-the-bottom") !important;} .is3d .orientation-… | bufferunderrun |
Lichess Feedback - Coordinates notation on the board squares?#7 Should work the same way, except instead of .is2d you would need to use .is3d class. | bufferunderrun |
Lichess Feedback - Coordinates notation on the board squares?#4 You can create two board images with coordinates and then use Stylus with these userstyles: .is2d .orientation-white cg-board {background-image: url("https ://img-with-coords-for-white-at-the-bottom")… | bufferunderrun |
Lichess Feedback - Is it possible to merge 2 accounts into one?#2 No, it's not. | bufferunderrun |
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