Lichess Feedback - Switching between click-to-move and drag&drop#1 This option is incredibly necessary in bullet. Some/any response on whether this is possible is appreciated. | G3mu |
Lichess Feedback - Option to disable click-to-move#7 Indeed, what TinchoVM says; it would be ideal to have three options; either one game behaviour or both simultaneously, as is the case now | G3mu |
Lichess Feedback - Option to disable click-to-move#1 Please have an option to enable only drag&drop play | G3mu |
Lichess Feedback - Option to disable click-to-move#1 For purely drag-and-drop players like myself, this would prevent many mistakes due to misclicking, especially in bullet. Please let me know if it's possible to have this feature. | G3mu |
Lichess Feedback - Ability to disable click-to-move#6 This is a constant headache in bullet. Please, some attention to this. | G3mu |
Lichess Feedback - Ability to disable click-to-move#4 This is such an easy and useful option to implement. Why is not getting any attention or replies? | G3mu |
Lichess Feedback - Ability to disable click-to-move#2 I would very much like this to be an option. | G3mu |
Lichess Feedback - Suggestion: Option to allow only drag&drop in making moves/premoves.#1 I end up making unwanted premoves in bullet due to mistakenly clicking on squares, whilst I only play with drag&drop. I'd very much like to have the option between the two types of moving pieces. | G3mu |
Lichess Feedback - High Ping in Bullet#6 I have checked the link Toutatis, thank you. I'm providing you some info you might find valuable, especially with regard to the following excerpt : "PING is your geographical lag. It represents a full… | G3mu |
Lichess Feedback - High Ping in Bullet#4 I wish there was an admin response to this; it would help immensely any players that face lag to know how much their efforts are hindered by it. | G3mu |