I'm gonna say 13 if no jumping powers, 15 if jumping powers only applies when she moves in a knight's shape and if jumping powers always apply, 1. Qe3# ends the game. Adding the knight's move fixes th…
I forgot another thing - I have an introduction chapter, which is just one position and a long explanation comment. This comment gets cut off with "[...]" in the move tree window, and there's no appar…