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Feature Request: Interesting Move (!?)

I love the originality of lichess and how it differs from chess.com, simply put chess.com had brilliant moves (!!), It would be a great addition to make interesting moves for lichess (!?) a nice that the computer didn't consider yet it gives an advantage of makes the position sharp unexpectedly.

Within the last years lichess added the colours to the moves and symbols representing: blunder, mistake, inaccuracy, et cetera so this would be a welcomed addition and would only benefit the community. Thanks for reading!
If stockfish doesn't think a move is good, then it's not good.
There's plenty of moves the engine doesn't intuitively consider that are better than the best engine moves, look at several titled players games. Also engines are not perfect, this is just a suggestion remind you.
The problem with your suggestion (which has been suggest a lot already) is, how do you define this, so it can be implemented?
@SophiaSocial said in #3:
> There's plenty of moves the engine doesn't intuitively consider that are better than the best engine moves, look at several titled players games.

Doubtful evidence.
@QEDemonstrandum said in #6:
> The problem with your suggestion (which has been suggest a lot already) is, how do you define this, so it can be implemented?
I'm not a developer yet I guess if a move grants a larger advantage than the top stockfish move at mid depth then it would give this badge, this would be seen during computer analysis like the other move badges.

Also for those that don't like the idea that's fine, but it's my suggestion. Chess is already filled with so much negativity, so if you're not contributing please keep scrolling. Criticism isn't necessary for an idea that isnt implemented. Respectfully would only want to know lichesss opinion.
@MrPushwood said in #4:
> Yet another opportunity for "inaccuracy"...

as phb once said: don't say we have a 'problem', say we have an 'opportunity'

chessbert: okay... a move stockfish doesn't consider as a viable solution has given us an opportunity to run our game analyses without the burden of inaccuracies.

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