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(Bug?) Conditional moves do not work in Crazyhouse?

Can anyone confirm that conditional moves work for them in a Crazyhouse correspondence game? They work fine for me in a regular game, but it seems in Crazyhouse each time I create one, it just disappears after the opponents move, even though that move was in the condition. Moreover, if i try to create a premove starting with my move (in my case this is a @ move) in the analysis and then push the button "Play your move and save 1 premove line" it just freezes.
I've also been unable to use conditional premoves in any of my crazyhouse correspondence games.

The analysis board allows me to create premove lines, but when I then click "Play X and save Y premove lines", the button just shows the loading wheel for longer than I can wait. The only way I've "saved" any premove lines, is to save the lines during my opponents turn. But even though the lines seem saved, the premoves still don't actually kick in when my opponent makes the move I had expected. The game always just comes back to me to make the next move.
I think you're right Pablo. That seems to be the bug I'm experiencing. It's only the piece drops that are causing the premoves to fail.
#8 Always been a thing. okei improved a lot by playing correspondence for a while.

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