@Toscani said in #6:
> As a rule of thumb every second is like adding an extra minute to your clock.
> 5 (+5) = 10 minute game. If both players use the increments, then the game could last 20 minutes.
>
> I still don't understand why our games must be rated by time given, rather than by time used.
> By time used we would have only one rating. The rating system would adjust according to the median time used per move for each player. Maybe one day a chess site will add this to their present rating system and it will be a new era for chess rated players.
>
> ----------------------------3+2 Rule of thumb ----------------------------------------
> 5 (+0) is a Bullet game, but I prefer 2 min (+3 sec) or 3 min (+2 sec).
> 10 (+0) is about double 3 (+2) = 6 (+4). I prefer 7 (+3).
> 25 (+0) is about five times 3 (+2) = 15 min (+10 sec) Rapid game.
> ------------------------------------------------------------------------------------------------
>
> Increment time controls make category naming complex. Today rated players need more a rating that is constant, no matter the speed of the game. This is why I think ratings need to be calculated per move time and not game time.
So 10 mins is Blitz according to FIDE, right -- as Rapid is for more than 10 mins and less than 60 mins?
Here on lichess Blitz upper limits are: 0+11 [11] / 1+10 [11] / 2+8 [10] / 3+7 [10] / 4+5 [9] / 5+4 [9] / 6+2 [8] / 7+1 [8]
An inconsistency perhaps in the realm of Chess, or exceptional cases?