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The Myth About Chess Tactics and Solving Chess Puzzles

That was a good development on how rumors might become self-sustaining, when not checking on sources of the bits of information that they might have started from, without context, one has a tendency to rely on others words (social animals that we are), and a common clamor, tends to have its own power of persuasion.

While I agree that borrowing engine glasses to view the whole of chess might induce such tunnel vision, or tunnel style or other alternate turn short term sequences blinders against strategic or long term visible static effects of early position choices (the ones after the moves), I think that for SF in particular, since there is no long term concept but a deepening beyond our abilities to do the same of short term calculation, which when short as humans we tend to call tactical, we would be able to extract more human valid information from the deep leafs actual iota of positional hand-crafted programming that SF might have.

It would not matter if that particular path was not "stable", the current score for the position we have in our face, is from that last position of that first PV. Then at least we might start as a population that tend to take SF like a god of chess, to look at the SF goggles with our own goggles..

And even if SF hand-crafted has been dominated by old fishtest optimization to be mostly listening to material imbalances at the leaf positions, with some nested to that some modulation for positional theory concepts thrown in the soup, each with own parameters fishtest optimized one at a time given frozen previously optimized concepts parameters, including the very first material count concept). These leafs, at depth beyond our calculation abilities, are the positions being actually looked at by SF, not really the ones that 16 "safe" plies that lichess truncate SF PVs with.

I think that at least the example where one ply made the big swing SF internal search novelty discovery (in its chess truncated trees model of full chess). Could be humanly chessly understood if it were systematic that lichess would provide for the position were the actual position evaluation (from complete position information) that was made and which finally gave the score at current position..

Long PV "stability" of path be damned.. The human visibility of the leaf features in parallel with the score, itsinformative for human goggling of SF googling (it search tree). We might get to educate ourselves about why SF misses something that we could otherwise already see or learn to see at current position, but understanding that SF is scanning way ahead for things it was programmed to see.. But what are those, let's find out. let this be part of SF feedback for better less gullible use of it..
I think this kind of misses the forest for the trees. Obviously tactics aren't everything. But someone who is completely new to chess has to get used to even think further than one ply. They need to get used to thinking about whether one of their pieces is under attack, if an opponent's piece is defended often enough and somewhat more advanced things like double attacks, pins, etc.

Telling them they need to work on strategy is like telling a toddler who is just starting to play football ("soccer" for the Americans) that he needs to work on adding some curve to his shots while the child struggles to even kick the ball. What good is knowing that your opponent just weakened one of his pawns if you miss that he can fork your king and queen? Similarly, beginners don't need to know almost any endgames because the vast, vast majority of games at the beginner level are decided by some tactic in the middle game. I would say you should start learning about strategies and endgames when you get somewhere in the range of 1300-1500 OTB. Before that, I would say ballpark figures I would recommend would be to spend 30% of your time on tactics/puzzles, 10% on openings and 60% just playing and post-game analysis.
the problem with the tactics first reflex, is that it is a reflex of communication. And even when someone talks about having a decent balance of both tactics and strategical exposure at any level of chess understanding and playing, the reflex is to dichotomize it again.

I don't see strategy as denying tactics.. has anyone heard people proposing strategy notions saying it should replace tactics teaching or learning?

why does it have to one first the other later? or even one at exclusion of others. I think the blog is putting some balance in the ambient common sense being bounced around.
I agree completely with everything the article says it's gonna help me alot.
On the other hand, as an amateur I believe one thing a GM can't really understand is how strategic knowledge can limit the calculation of lower level players seeking to improve...
For example:
"I want to give a good looking check on the 8th rank, but I'm afraid my queen might get trapped there with a discovery by the rook later, and also my opponent might take b2 at some point and I don't want rooks on my 2nd rank"

These are all reasonable thoughts but they are general... And if you emphasize calculation you might realize you have a strong initiative and your opponent does not have the time to make a discovery on your queen, or do anything meaningful on your 2nd rank, because through concrete calculation it is possible to continue making threats.

So while you are thinking in "general terms" about stuff that is concretely impossible, suddenly you are also down under a minute on the clock...

This is why I believe calculation and visualization, along with endgames is my biggest place from improvement...
That being said this article does have a great point and I always did think that in general there are many myths and also habits of doing puzzles in a way you will not gain much from... And that it can't replace real study.. Really important article overall thx!
@thesonics said in #15:
> I agree completely with everything the article says it's gonna help me alot.
> On the other hand, as an amateur I believe one thing a GM can't really understand is how strategic knowledge can limit the calculation of lower level players seeking to improve...

From your example i understand that strategy has come in the form of rules of thumbs without a usage warning from the ministry of chess. Often in haste to survive full games of chess on average enough to feel like our rating is not stagnant, or as amateurs getting some sense that we can win some games more often or last longer even for the ones we lose, we jump on such "guidlelines".

Maybe "we" is dishonest, although, I should say that i might have used ROTs like aim early moves at the center in my first years ever playing amateur sporadic chess. I think it was because it looked spatially logical already, and, still now, even with my more skeptical approach to theory, center is getting reinforced in my understanding, not just as a blind mantra, but as an emergent consistent thing to worry about.. the board is small... while chess is big.

I think the problem with "strategy" being taught that way, is not divulging their statistical nature (in the big chess world of position sampling that we do when playing).

They should be taught rationally as statement that depend on position features (and yes, moves can change features, right, but let's focus on the positions, moves are just means to those ends, the positions...).

and if too much details. make it clear that each such statements are just components for decisions making.. that each of those statements need testing and experience to weigh their relative priority with other components, including what you can see in your horizon.

Or other underlying closer to core rules factors. It takes more time, but the benefit of a full statement with their preconditions mentioned to go with the behavior guideline consequences, would make it clear that strategy is needed very early on. and still needs experience for getting more nuances behind the ears. Just not shortcuts to winning games, or impatience.. I guess some book titles might not be helping. It might be about goals about the practice of chess as well.

that is why i like the term hypotheses.. for the rules of thumbs. they may be more, but as learner coming from the ignorant side of knowledge, one has no clue about that degree,and how wild chess could be.. so each individual receiving a rule of thumb should test it to find the nuances via experience, similarities of the board or contrasts look at consequences.. from not abiding by those rules. in the flesh of a full game where it is tested..

This is not me blasting chess theory. to the contrary. a lot of it can be flexible and should be given the first time as such.. but it is in the hand of the learner to have a health skepticism in tight dialog with own experience.. Which means don't obess over ratings to go up too fast, figure out how diverse or critical some shared "truths" might be. you need to teach yourself certain things and yourself, I read, is having 2 types of brains, already (not the third external memory supports).

maybe some opposition behavior (human) when thrown some rule of thumb can make it go a longer more inisightful way in the long term.. Ask why, how, and why not.. also what else can it be... useful mindset. i suggest. but i am an amateur, just curious about understanding chess first, even if it never shows on my win averages.

I am no chess expert. but i can think about what i experience and see. I have been trying to understand chess on a rather daily basis. but not with a competitive intensity, only guided by my curiosity about its rational basis.. and I find it interesting to move things on that board.. and see what happens when doing this or that.. on the board, not outside of the board that much. so this is just a very amateur point of view..
while i see what you are saying, in the beginning of the article you mention players of 1000 elo strength (it does not matter here whether fide or lichess elo). it is absolutely the case that at that level, even all strategy being sound, the games are won, lost and drawn precisely on tactics. at 1000 people would just hang a piece point blank - both not realizing it is attacked and not realizing it is unprotected! just like that, you attack a bishop with a pawn and they don't move it and go oops! and lose the game.

you can tell them all about pawn structures, space control and light/dark squares being weak/strong if they blunder a rook in an even position it's not going to matter.

even the examples in the article are a bit far fetched. you show a move and then criticize it, but why would anyone make that move? ok, so its a strategic mistake and you should avoid them, fine. but it's a mistake that both a tactically strong player could do, as well as a blunder-master.

the proper examples to drive your point home would be positions where you actually WIN material - something a tactical player would do, but as a result of a strategic error the position now becomes lost in the long run. you have one example where a player snatches a free pawn and you criticize it as strategically wrong, because he should focus on exchanges. but even in that example it was not a move that would change the outcome of the game if continued precisely - such as blundering your piece for no counterplay would, if you didn't know your tactics. it was merely taking a more complicated path and for practical reasons it would be sensible to simplify.

all in all, while it is definitely necessary to understand the game strategically, at the very beginner levels you do need to focus on tactics. just like it is definitely necessary to know your openings, you don't tell your beginner player who plays 1.e4 to study the najdorf.
Example 1 is a perfect example for why tactics are so important though. Opponents below 2000 will blunder in strategically better positions. Nobody thinks that you don't need ANY strategic understanding, it just is much less important in games which are almost always decided by blunders.
There was really no need to sponsor your paid content in an open source free chess server. But the worse thing is that you never addressed which was a big part of your thesis: that it’s a big myth that below 2,000 level is all about tactics. Your positions not only don't resemble those played by <2000 (in example 1, who would maneuver the knight through e8, c7, d6? Not a <2000) but you also prove that, in fact, some of the positions within your own examples could have been won with better tactical knowledge.

But, for sure, the thing that is going to help <2000 Lichess players win are the ChessmoodOpenings2000TM

People would really reach 2000 if they REALLY did tactic puzzles 8, 6 or even 2 hours a day, but the reality is that they do 10, 20 puzzles at much and after that the rest of the day is to play some 3+0 blitz games with the new Stafford gambit trick found in the last Youtube (or ChessMood, duh) video.