@MohammedElasha said in #16:
> After a game ended, will the temporary move storage become sharable between me and my opponent?
> this way we both could see what the other was thinking, & this will become easy lemon squeezy with this purple arrow feature.....
Great idea. I like this extension of the idea of chess discussion in one game, continuing after about all the hidden stuff that went on and is never recorded.
The planning is in the hidden information. and any 2 players playing games for they learning value not just their rating delta value, would benefit from not having to micromanage, the study obstacles to proper variation management, as we have in stand-alone, correspondance, in-game and post-game. So, having that somewhat recent innovation of lichess about local user tree beyond sent move, build upon to its full teaching and learning potential, without putting the pain of fighting with study chapter mainline confusion with top of secondary lines (make mainline and a promote do the same thing almost all the time, one only needs to have more than a single protruding branch from the mainline... .
sorry for the rant. but this might be the context behind why this new lichess feature is restricted to local machines, as once it has gone through the migration from stand-alone (all its versions mentioned above) , it is under the rule of some PGN intermediate data structure (that does not seem to behave like the standalone does wr.t. to variation context menu, and respective behavior). It also is lacking some RAV feature, i have been explained from a trustworthy lichess user on that matter, that I do not want to distract with this (empty variations).
so your suggestion, makes sense. such sharing has to be made upstream of the study path.. which would mean that each player on their own local machines, make their own studies... and then invite each other, and one of them will have to import via some PGN (i don't think the post-game PGN mechanism can handle the new data structure and merging that lichess uses for local user tree memory.. (thinking from userland and using hints from some conversation about this in the past).
Good perspicacious suggestion, about improving the chess learning experience. There are obstacles, I tried to explain them above. Also giving feedback that lichess might use, if having some time about it. The empty variation, is something that actually might allow people to make annotations about the rest of the siblings being considered as continuation from a critical positoin (critical being anything discussing participants might convene is). I think it is related to your idea. Some good ideas, are in the long path, and the short path. looks better given the energy or resource budget (abstraction). Any deadline, will have its own "greedy" looking algorithm subjective threshold, i propose. Any budget restriction will restrict the better to be the best we can see given the constraints. Other wisecracks to express this? I think I pretty much expressed it. Adversity of reality, I guess.