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Request for Puzzle Deletion

I have played many puzzles and lost as many as I've passed, however I recently played a puzzle I don't quite agree with, which you can try below if you want (before I spoil the wrong answer in a second here)
lichess.org/training/3bXI8

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basically my issue with the puzzle is multiple moves are winning, and this isn't due to immediate material or checkmating ideas but rather long positional lines. Between the two lines, the computer evaluates the correct one as -6 and another as -1.

Personally, during the puzzle I decided that I liked very uncomfortable white position after the move
29... Rd1+??
leading to a forced
30. Kb2 Qe5+ 31. Ka3
with a very exposed white king, endangered e and f pawns, and checkmating threats looming

Most the time when people play a wrong move they forgot to account for some hidden defense, however under analysis not only does the computer confirm black is still better after Rd1, but going down some moves stockfish manages to even win the position against itself.

I understand that puzzles go in saying to find the best move, and I know that fundamentally the correct move is superior to my own, however I still believe having multiple winning lines goes against the point of a puzzle. Getting a drawn or losing position is one thing, as these effect the long term outcome of the game. However, and this is my opinion, getting a winning position vs a more winning position should not be the point of a puzzle. In the same way missing a complicated mate in 4 is not bad when you instead execute a simple ladder mate in 5, being -1 vs -6 ultimately doesn't affect the end state of a perfect chess game.

It's possible I'm missing something here and I would be happy to hear if you disagree, but with all said and done I don't think this is a very good puzzle overall, even if technically one move is 'better' than all others.
I disagree in this example. Your move loses your initiative after Ka3, which in turn makes you lose your advantageous position.

The main problem is after Rd1+, your Rook is more or less useless and needs to be repositioned back to continue the attack on the king. Once you lose initiative in order to reposition, white gains a chance to reposition its pieces back to useful squares.

Qe1+ achieves the exact same goal of exposing the King, but also leaves the rook in position to continue checks.

A quick stockfish analysis shows the difference is -1 vs -8.3, for many players that's effectively the difference between a drawn position and a win. Realistically, that's a couple of inaccuracies away from a losing position.
Yep, the real solution is nicely ingenious.

But OP, if you dislike dealing with gray areas, trying solving something more specific (like mates in 3).

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