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I didn't leave the game

#9 it's not necessary monitoring all games all the time, there could have a button of claiming the analysis of the position as much as we have for asking for undo the move or to propose draw, but this Button would Activate (itself ir not) after detecting the opponent isn't online, and it's not a big thing to stockfish to analyze the very last position or last 5 moves to activate a clock in the case of the one who's left really get himself in a hard or lost position; i guess it's not só hard, there should be another detection lines like to check if the game is over due lack of material and stuff, but im not programmer I'm Just wondering.

#10 it might be controversial, what about to assume that all the cases where the player left are a voluntary quit? This arbitrary rule seems more controversial and unfair to me.
@Adamantis please keep in mind that the one who's waiting isn't being penalised, he's about to win, right? and I'm also proposing something, actually anything to at least try to distinguish the case of bad behaviour and bad connection.. it's totally out of sense to conclude in this game I have show that I quitted, some simple conditions would have avoided this situation, I really think the claim victory Button shouldn't have be available in this case, maybe the abort game and no one wins and the game just ends.
@Adamantis

Now that you have the equities of the situation all figured out (apparently), consider the reality that individuals who are not currently paying members (such as myself) may be considering the option of becoming paying members in the future. (I know, insane! Right?)

Is it really the case that I, and others, have no right to make suggestions or issue complaints until that point? Perhaps, and I'm sure you have carefully considered this given your thoughtful response, our goal is to ensure that the product offered is worth the money. Is it? That depends. I think there are many sensible improvements that can be made. Going through some of the forums, these improvements have been repeatedly suggested. The developers don't have to act upon anybody's suggestion but, on the other hand, perhaps they are losing the patronage of prospective members by not doing so.

The exigencies of real life (I know, another insane idea!) often manifest during games. Work and personal emergencies, important contacts, etc. may require immediate attention. And, more often than not, one's opponent does not share a common language so informing them that you are about to respond to an e-mail is a non-starter. But, I'm sure you considered all of these factors carefully before posting your response.

Giving players the option of playing with a "claim win" button makes sense. Their opponents could easily be put on notice prior to accepting a game that there is no "claim win" option and make their choice whether to accept the game or not. This would take care of all potential exigencies that may arise (which can unfairly result in a game being marked as left or aborted). Rather than concocting an intrusive system that attempts to account for people's motivations, it would be a simple "contract" that the players could agree upon. Any perceived abuse at that point can be investigated on an individual basis, but generally the answer could be "you got what you bargained for."

Thanks.
Put a button here
place a button there
we need more buttons
a button for this and a button for that.

Adding more buttons will fix
most anything and most everything
don't want to chat, don't want to resign
click away, click away.

Buttons with pretty colors
buttons big and small
buttons to make me happy
buttons to take my troubles away.
#14 you spent a lot of time and energy to make fun of a simple idea, do you have any better idea to try to distinguish bad behaviour and bad connection?
Took all of 10 seconds with no energy spent. Point is Everybody seems to want to personalize the interface with their own preferred buttons for this and that. You want a button that somehow enables a game to be aborted after a disconnection, that somehow bad connections need to be distinguished between intentionally leaving. Afraid it can't possibly work in such a fashion. The way of internet chess is you disconnect, you lose. It's similier at every site. If a really bad connection exists, casual games seems the only option.

lichess does auto attempt to reconnect and gives an x amount of time to do so before allowing a win to be claimed. My server occasionally disconnects, lichess recognizes this and auto reconnects. The server most likely is able to recognize when a player disconnects from their end at the mouse and allows the the opponent to claim a win. Adding a button that players enter into a "contract" and need to agree to before playing a game seems quite unnecessary.
don't play with a bad connection.

it's not your opponent's fault.
And they have the right to "claim win" should it arises.

simple as that!

@Cagey Yes, you're right you could become a patron in the future, no problem but before you do, let me remind you that talk is cheap.

Also, I never said you have no rights to make suggestions and complains. Perhaps you considered everything (which I obviously didn't!), but you seemed to miss out about how developers may have superior knowledge (or do you?) of what is doable and what isn't. Maybe it's a lack of funding, a lack of developers or that they are in the midst of formulating a plan since it's tricky. Seems dangerous to accuse them of a "general lack of attentiveness, complacency, and negligence" eh? Your voice is greatly appreciated but before you serve it up, consider topping it off with a sprinkle of humility or it will just be awfully unpalatable.

On the point about leaving the game when something crops up, honestly, informing your opponent in whatever language is just a rite of formality. It doesn't do anything except that it potentially vindicates you from being accused as a poor sport/troller if someone does report the game to the moderators (well only if your position isn't all lost). Yes you may be labelled for leaving the game, but so what? Your conscience is clear, you have nothing to fear. You surely can put down that desire to gain a few rating points to tend to those exigencies that matter more right? Besides, I feel that we are responsible enough to ensure that we have time to finish up 1 game before tending to any emergencies. If such emergencies crop up every time mid-play, how valid is your excuse really?

And thanks for elaborating that last idea you wrote, sorry if I misunderstood your original post. It's workable but I don't forsee many people choosing such an option especially with longer time controls since there's a greater risk of someone abandoning under such settings.
@Adamantis

The overarching point is to step away from a system where value judgments are made about people's perceived motivations and where those judgments are then codified in the form of arbitrary algorithms and systemic penalties.

My solution is simple: Give players as much freedom as possible to set the parameters of their games and pairing protocols. Call it capitalism. Freedom at the front end, lack of standing to complain at the back end.

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