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Why do 1+0 (n>1) become 1+0 when on berserk,

does it? Afaik it's supposed to cut your time in half and remove your increment. So 1+900 turns into 30s+0
Maybe it’s a bit extreme if you lost both the increment and half the time? Let’s say a game lasts for 30 moves. The time control is 1+3, and one of the players berserks. The player who berserked would have 1/2 minutes, meaning an average of 1 second per move, while the other player would have 1+3, which is an average of 5 seconds per move. So by berserking you would divide your time by 5 if normal time rules applied.
#1 Somewhere I've seen an explanation about something like that... pretty sure it's by design.
Didn't you write it yourself? That the time is cut in two only if its more than a minute?

It explicitly says in the rules that 1+2 becomes 1+0

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