@OGeffert said in #27:
> To make it easy for those who would implement languages: use exactly one (better: two) languages.
> That would be a simple effort and it would reflect the way we want to communicate.
>
> I would have "Deutsch" as language and would use English as fallback.
A simple way to do it shortly could be using the two- or three letter code all languages have (in your case, it would be «de|en»). It's just a string to display in the pop-up user window (on Android), where the languge used to be.
It can be set on the profile page, but it's too messy loading that during a game (and, let's be honest, how many even think about modifying their profile page?).
> BTW I saw today that a new way of displaying rating statistics was implemented ( a cursor to see exact values),
> so there are people doing changes. --- SO PLEASE IMPLEMENT LANGUAGE(S) as a user attribute !
Yes, please!!
> To make it easy for those who would implement languages: use exactly one (better: two) languages.
> That would be a simple effort and it would reflect the way we want to communicate.
>
> I would have "Deutsch" as language and would use English as fallback.
A simple way to do it shortly could be using the two- or three letter code all languages have (in your case, it would be «de|en»). It's just a string to display in the pop-up user window (on Android), where the languge used to be.
It can be set on the profile page, but it's too messy loading that during a game (and, let's be honest, how many even think about modifying their profile page?).
> BTW I saw today that a new way of displaying rating statistics was implemented ( a cursor to see exact values),
> so there are people doing changes. --- SO PLEASE IMPLEMENT LANGUAGE(S) as a user attribute !
Yes, please!!