lichess.org

FEN
[Event "Casual Correspondence game"] [Site "https://lichess.org/eq62vidr"] [Date "2020.09.27"] [White "lichess AI level 3"] [Black "chessticles99"] [Result "1-0"] [UTCDate "2020.09.27"] [UTCTime "09:51:38"] [WhiteElo "?"] [BlackElo "1500"] [Variant "Standard"] [TimeControl "-"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.0] } { A00 Van't Kruijs Opening } 1... c5 { [%eval 0.17] } 2. Bc4?! { (0.17 → -0.64) Inaccuracy. c4 was best. } { [%eval -0.64] } (2. c4 e6 3. d4 d5 4. Nf3 Nf6 5. cxd5 exd5 6. Bb5+ Nc6) 2... e6 { [%eval -0.33] } 3. b3 { [%eval -0.34] } 3... a6 { [%eval 0.13] } 4. Bb2 { [%eval -0.25] } 4... b5 { [%eval 0.0] } 5. Bf1?! { (0.00 → -0.53) Inaccuracy. Be2 was best. } { [%eval -0.53] } (5. Be2 Nf6 6. Nf3 Be7 7. O-O d6 8. c4 bxc4 9. bxc4 O-O 10. Nc3 Nc6 11. Rb1 Rb8) 5... Nc6 { [%eval -0.44] } 6. Ne2 { [%eval -0.71] } 6... Nf6 { [%eval -0.85] } 7. Ng3 { [%eval -0.95] } 7... d5 { [%eval -1.16] } 8. Be2 { [%eval -0.83] } 8... Bd6 { [%eval -0.84] } 9. a4 { [%eval -1.05] } 9... b4 { [%eval -1.1] } 10. d3 { [%eval -1.18] } 10... O-O { [%eval -0.96] } 11. Nd2 { [%eval -0.95] } 11... a5 { [%eval -0.93] } 12. h3 { [%eval -1.17] } 12... e5 { [%eval -1.18] } 13. e4 { [%eval -0.98] } 13... d4 { [%eval -0.81] } 14. O-O { [%eval -0.75] } 14... Ne8 { [%eval -0.52] } 15. Nc4 { [%eval -0.59] } 15... Be7 { [%eval -0.51] } 16. Bc1 { [%eval -0.65] } 16... Nc7?! { (-0.65 → 0.15) Inaccuracy. Ba6 was best. } { [%eval 0.15] } (16... Ba6 17. f4) 17. Nf5?! { (0.15 → -0.41) Inaccuracy. Bg4 was best. } { [%eval -0.41] } (17. Bg4) 17... Ne8?! { (-0.41 → 0.56) Inaccuracy. Be6 was best. } { [%eval 0.56] } (17... Be6 18. Nxe7+ Qxe7 19. f4 Bxc4 20. bxc4 f6 21. Bg4 Ne8 22. Qf3 Nd6 23. Qg3 exf4 24. Bxf4) 18. f4 { [%eval 0.45] } 18... Bh4? { (0.45 → 1.84) Mistake. Bf6 was best. } { [%eval 1.84] } (18... Bf6 19. g4) 19. Nxe5 { [%eval 1.98] } 19... Nxe5 { [%eval 1.83] } 20. Nxh4?? { (1.83 → 0.00) Blunder. fxe5 was best. } { [%eval 0.0] } (20. fxe5) 20... Qxh4 { [%eval 0.0] } 21. fxe5 { [%eval 0.15] } 21... Ra6? { (0.15 → 1.47) Mistake. Bxh3 was best. } { [%eval 1.47] } (21... Bxh3) 22. Bd2? { (1.47 → 0.00) Mistake. Kh2 was best. } { [%eval 0.0] } (22. Kh2) 22... Bxh3 { [%eval 0.0] } 23. Rf3?? { (0.00 → -1.80) Blunder. Qe1 was best. } { [%eval -1.8] } (23. Qe1 Qxe1 24. Raxe1 Rg6 25. Kh2 Bg4 26. Bxg4 Rxg4 27. Rf5 Nc7 28. Kh3 Rg6 29. Bg5 Re6) 23... Bxg2?! { (-1.80 → -1.20) Inaccuracy. Rg6 was best. } { [%eval -1.2] } (23... Rg6 24. Bf1) 24. Kxg2?? { (-1.20 → Mate in 4) Checkmate is now unavoidable. Rf4 was best. } { [%eval #-4] } (24. Rf4 Qh1+) 24... Qg4+?? { (Mate in 4 → 5.04) Lost forced checkmate sequence. Rg6+ was best. } { [%eval 5.04] } (24... Rg6+ 25. Bg5 Rxg5+ 26. Rg3 Qxg3+ 27. Kh1 Qh4#) 25. Kf1?? { (5.04 → -7.02) Blunder. Rg3 was best. } { [%eval -7.02] } (25. Rg3) 25... Rg6 { [%eval -6.52] } 26. Ke1?? { (-6.52 → Mate in 14) Checkmate is now unavoidable. Bg5 was best. } { [%eval #-14] } (26. Bg5 Qxg5) 26... Qg1+?? { (Mate in 14 → 1.00) Lost forced checkmate sequence. Qh4+ was best. } { [%eval 1.0] } (26... Qh4+ 27. Rf2 Rg2 28. Bg5 Qg3 29. Ra2 Rxf2 30. Bh4 Qxh4 31. c3 dxc3 32. Qd2 Rh2+ 33. Kd1) 27. Rf1?? { (1.00 → -4.30) Blunder. Bf1 was best. } { [%eval -4.3] } (27. Bf1 Rg2) 27... Qg3+ { [%eval -4.12] } 28. Rf2 { [%eval -4.19] } 28... Rh6?? { (-4.19 → 8.19) Blunder. f5 was best. } { [%eval 8.19] } (28... f5) 29. Bxh6 { [%eval 8.08] } 29... gxh6 { [%eval 8.01] } 30. Qd2 { [%eval 7.97] } 30... Kh8 { [%eval 8.88] } 31. Qxh6 { [%eval 8.85] } 31... Rg8 { [%eval 8.88] } 32. e6 { [%eval 8.5] } 32... fxe6 { [%eval 8.3] } 33. Qxe6?? { (8.30 → 0.16) Blunder. Qf4 was best. } { [%eval 0.16] } (33. Qf4) 33... Qg1+?? { (0.16 → 8.93) Blunder. Rf8 was best. } { [%eval 8.93] } (33... Rf8 34. Qe5+) 34. Rf1 { [%eval 8.82] } 34... Qg3+ { [%eval 8.54] } 35. Kd1 { [%eval 8.53] } 35... Rg6 { [%eval 14.08] } 36. Qe7 { [%eval 9.65] } 36... Ng7? { (9.65 → Mate in 1) Checkmate is now unavoidable. Rg8 was best. } { [%eval #1] } (36... Rg8 37. Qxc5) 37. Qf8# { White wins by checkmate. } 1-0
Reconnecting