lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/elQXlsJQ"] [Date "2020.04.22"] [White "Duchieu2008"] [Black "Ardenstar"] [Result "0-1"] [UTCDate "2020.04.22"] [UTCTime "15:22:52"] [WhiteElo "1238"] [BlackElo "1264"] [WhiteRatingDiff "-21"] [BlackRatingDiff "+145"] [Variant "Antichess"] [TimeControl "300+10"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2 Qc8 7. Ne2 Qb7) 1... f5?? { (Mate in 15 → -0.79) Lost forced checkmate sequence. b5 was best. } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Qxd2 f5 7. Bxf5 Rg8 8. Bxh7) 2. exf5 e6?? { (-2.07 → Mate in 15) Checkmate is now unavoidable. b5 was best. } (2... b5 3. Bxb5) 3. fxe6 dxe6 4. Qh5?? { (Mate in 15 → 6.15) Lost forced checkmate sequence. b4 was best. } (4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxe1 7. Qxg8 Rxg8 8. g4 Bxf2 9. Nf3 Rxg4 10. Ne1 Bxe1) 4... Qxd2 5. Qxh7?? { (6.42 → Mate in 13) Checkmate is now unavoidable. Nxd2 was best. } (5. Nxd2 Ke7 6. Qxh7 Rxh7 7. Ba6 Rxh2 8. Rxh2 bxa6 9. Ne2 a5 10. b4 axb4 11. Ba3 bxa3) 5... Qxf2?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. Rxh7 was best. } (5... Rxh7 6. Kxd2 Rxh2 7. Rxh2 b5 8. Bxb5 Nc6 9. Bxc6 Rb8 10. Bxe8 Rxb2 11. Bxb2 Be7 12. Bxg7) 6. Kxf2 Rxh7 7. Nh3?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. b4 was best. } (7. b4 Bxb4 8. Ke1 Bxe1 9. Bb5 Rxh2 10. Bxe8 Rxg2 11. Rh5 Rxc2 12. a4 Rxc1 13. Ra3 Rxb1) 7... Rxh3 8. gxh3 Ba3 9. bxa3 Na6?? { (Mate in 9 → -0.52) Lost forced checkmate sequence. g5 was best. } (9... g5 10. Bxg5 Kd8 11. Bxd8 Nc6 12. Bxc7 b5 13. Bxb5 Na5 14. Bxa5 Ba6 15. Bxa6 Rd8 16. Bxd8) 10. Bxa6 bxa6 11. Bh6?! { (-0.88 → -1.95) Inaccuracy. h4 was best. } (11. h4 a5) 11... gxh6?? { (-1.95 → 0.22) Blunder. Nxh6 was best. } (11... Nxh6) 12. Kf3?? { (0.22 → -1.51) Blunder. a4 was best. } (12. a4) 12... Bd7?? { (-1.51 → Mate in 9) Checkmate is now unavoidable. a5 was best. } (12... a5 13. a4 Kd7 14. Ke3 c5 15. Nc3 c4 16. Kf3 Ba6 17. Nb5 Bxb5 18. axb5 a4 19. b6) 13. a4 Bxa4 14. Nc3?? { (Mate in 8 → 0.82) Lost forced checkmate sequence. Re1 was best. } (14. Re1 Bxc2 15. Rxe6 Bxb1 16. Rxa6 Bxa2 17. Rxa7 Rxa7 18. Rxa2 Rxa2 19. h4 Rxh2 20. Ke4 Rxh4) 14... Bxc2 15. Rhd1 Bxd1 16. Rxd1?? { (-0.33 → Mate in 7) Checkmate is now unavoidable. Nxd1 was best. } (16. Nxd1 Kd7) 16... Kd7 17. Rxd7 Rd8?? { (Mate in 6 → 3.72) Lost forced checkmate sequence. Rb8 was best. } (17... Rb8 18. Rxc7 h5 19. Rxa7 h4 20. Rxa6 Ra8 21. Rxa8 e5 22. Rxg8 e4 23. Kxe4#) 18. Rxc7?? { (3.72 → Mate in 5) Checkmate is now unavoidable. Rxd8 was best. } (18. Rxd8 a5) 18... Rc8?? { (Mate in 5 → 6.50) Lost forced checkmate sequence. Rd1 was best. } (18... Rd1 19. Nxd1 h5 20. Rxa7 h4 21. Rxa6 Ne7 22. Rxe6 Nc6 23. Rxc6#) 19. Rxa7?? { (6.50 → Mate in 5) Checkmate is now unavoidable. Rxc8 was best. } (19. Rxc8) 19... Rxc3 20. Rxa6 Rxf3 21. Rxe6 Rxh3 22. Rxh6 Rxh2 23. Rxh2 Nh6 24. Rxh6# { Game ends by variant rule. } 0-1