lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/eNI8LAix"] [Date "2017.03.31"] [Round "-"] [White "Boulifiant"] [Black "sirtetris"] [Result "0-1"] [UTCDate "2017.03.31"] [UTCTime "10:50:55"] [WhiteElo "1627"] [BlackElo "1594"] [WhiteRatingDiff "-32"] [BlackRatingDiff "+25"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -3.35) Blunder. Best move was e3. } { [%eval -3.35] } (1. e3 b5 2. Bxb5 Ba6 3. Bxa6 Nxa6 4. c4 d5 5. cxd5 Qxd5 6. Na3 Qxd2 7. Bxd2 Nb4) 1... f6?? { (-3.35 → 1.32) Blunder. Best move was d6. } { [%eval 1.32] } (1... d6 2. f4) 2. Kf2?? { (1.32 → -1.93) Blunder. Best move was d3. } { [%eval -1.93] } (2. d3 h6) 2... h5?? { (-1.93 → 2.33) Blunder. Best move was d6. } { [%eval 2.33] } (2... d6 3. f4) 3. Nh3?? { (2.33 → 0.00) Blunder. Best move was h3. } { [%eval 0.0] } (3. h3 Rh6) 3... f5 { [%eval -0.18] } 4. Ng1 { [%eval 0.12] } 4... d6?? { (0.12 → 2.91) Blunder. Best move was Nh6. } { [%eval 2.91] } (4... Nh6) 5. Ke3?? { (2.91 → -14.06) Blunder. Best move was g4. } { [%eval -14.06] } (5. g4) 5... f4 { [%eval -11.59] } 6. Kxf4 { [%eval -12.11] } 6... g5?? { (-12.11 → -3.16) Blunder. Best move was Bf5. } { [%eval -3.16] } (6... Bf5 7. Kxf5) 7. Kxg5 { [%eval -3.93] } 7... Rh6?? { (-3.93 → -1.08) Blunder. Best move was Bh3. } { [%eval -1.08] } (7... Bh3 8. Nxh3) 8. Kxh6 { [%eval -1.38] } 8... Bxh6?? { (-1.38 → Mate in 16) Checkmate is now unavoidable. Best move was Nxh6. } { [%eval #16] } (8... Nxh6 9. d3 Bh3 10. Nxh3 Nf7 11. Bh6 Nxh6 12. Qd2 Nf7 13. Nf2 Qc8 14. Qg5 Nxg5 15. Nd2) 9. f4?? { (Mate in 16 → -6.08) Lost forced checkmate sequence. Best move was g4. } { [%eval -6.08] } (9. g4 Bxd2 10. gxh5 Bxc1 11. Qxd6 Bxb2 12. Qxc7 Qxc7 13. h3 Qxc2 14. Nd2 Qxd2 15. e4 Bxh3) 9... Bxf4 { [%eval -3.69] } 10. e3?? { (-3.69 → Mate in 14) Checkmate is now unavoidable. Best move was h4. } { [%eval #-14] } (10. h4 Bxd2) 10... Bxe3 { [%eval #-13] } 11. Qxh5 { [%eval #-13] } 11... Bxd2 { [%eval #-12] } 12. Qxe8 { [%eval #-12] } 12... Bxc1?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Best move was Qxe8. } { [%eval #11] } (12... Qxe8 13. Nxd2 Bh3 14. gxh3 Qb5 15. Bxb5 Nd7 16. Bxd7 Rc8 17. Bxc8 c5 18. Bxb7 c4 19. Nxc4) 13. Qxe7 { [%eval #10] } 13... Bxb2 { [%eval #10] } 14. Qxd6 { [%eval #10] } 14... Bxa1 { [%eval #10] } 15. Qxc7 { [%eval #9] } 15... Qxc7 { [%eval #9] } 16. Nc3 { [%eval #10] } 16... Bxc3 { [%eval #10] } 17. Bc4?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Best move was g4. } { [%eval #-9] } (17. g4 Qxh2 18. Rxh2 Bxg4 19. Nf3 Bxf3 20. Rh8 Bxh8 21. c3 Bxc3 22. Be2 Bxe2 23. a4 Bf6) 17... Qxh2 { [%eval #-8] } 18. Bxg8 { [%eval #-8] } 18... Qxg1 { [%eval #-7] } 19. Rxg1 { [%eval #-7] } 19... Be6 { [%eval #-6] } 20. Bxe6 { [%eval #-6] } 20... Nd7 { [%eval #-5] } 21. Bxd7 { [%eval #-5] } 21... Rc8 { [%eval #-4] } 22. Bxc8 { [%eval #-4] } 22... a6 { [%eval #-3] } 23. Bxb7 { [%eval #-3] } 23... Bb4 { [%eval #-2] } 24. Bxa6 { [%eval #-2] } 24... Be1 { [%eval #-1] } 25. Rxe1# { Game ends by variant rule. } 0-1
Reconnecting