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[Event "Rated Antichess game"] [Site "https://lichess.org/eNI8LAix"] [Date "2017.03.31"] [White "Boulifiant"] [Black "sirtetris"] [Result "0-1"] [UTCDate "2017.03.31"] [UTCTime "10:50:55"] [WhiteElo "1627"] [BlackElo "1594"] [WhiteRatingDiff "-32"] [BlackRatingDiff "+25"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -3.35) Blunder. e3 was best. } (1. e3 b5 2. Bxb5 Ba6 3. Bxa6 Nxa6 4. c4 d5 5. cxd5 Qxd5 6. Na3 Qxd2 7. Bxd2 Nb4) 1... f6?? { (-3.35 → 1.32) Blunder. d6 was best. } (1... d6 2. f4) 2. Kf2?? { (1.32 → -1.93) Blunder. d3 was best. } (2. d3 h6) 2... h5?? { (-1.93 → 2.33) Blunder. d6 was best. } (2... d6 3. f4) 3. Nh3?? { (2.33 → 0.00) Blunder. h3 was best. } (3. h3 Rh6) 3... f5 4. Ng1 d6?? { (0.12 → 2.91) Blunder. Nh6 was best. } (4... Nh6) 5. Ke3?? { (2.91 → -14.06) Blunder. g4 was best. } (5. g4) 5... f4 6. Kxf4 g5?? { (-12.11 → -3.16) Blunder. Bf5 was best. } (6... Bf5 7. Kxf5) 7. Kxg5 Rh6?? { (-3.93 → -1.08) Blunder. Bh3 was best. } (7... Bh3 8. Nxh3) 8. Kxh6 Bxh6?? { (-1.38 → Mate in 16) Checkmate is now unavoidable. Nxh6 was best. } (8... Nxh6 9. d3 Bh3 10. Nxh3 Nf7 11. Bh6 Nxh6 12. Qd2 Nf7 13. Nf2 Qc8 14. Qg5 Nxg5 15. Nd2) 9. f4?? { (Mate in 16 → -6.08) Lost forced checkmate sequence. g4 was best. } (9. g4 Bxd2 10. gxh5 Bxc1 11. Qxd6 Bxb2 12. Qxc7 Qxc7 13. h3 Qxc2 14. Nd2 Qxd2 15. e4 Bxh3) 9... Bxf4 10. e3?? { (-3.69 → Mate in 14) Checkmate is now unavoidable. h4 was best. } (10. h4 Bxd2) 10... Bxe3 11. Qxh5 Bxd2 12. Qxe8 Bxc1?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Qxe8 was best. } (12... Qxe8 13. Nxd2 Bh3 14. gxh3 Qb5 15. Bxb5 Nd7 16. Bxd7 Rc8 17. Bxc8 c5 18. Bxb7 c4 19. Nxc4) 13. Qxe7 Bxb2 14. Qxd6 Bxa1 15. Qxc7 Qxc7 16. Nc3 Bxc3 17. Bc4?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. g4 was best. } (17. g4 Qxh2 18. Rxh2 Bxg4 19. Nf3 Bxf3 20. Rh8 Bxh8 21. c3 Bxc3 22. Be2 Bxe2 23. a4 Bf6) 17... Qxh2 18. Bxg8 Qxg1 19. Rxg1 Be6 20. Bxe6 Nd7 21. Bxd7 Rc8 22. Bxc8 a6 23. Bxb7 Bb4 24. Bxa6 Be1 25. Rxe1# { Game ends by variant rule. } 0-1