lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/dOMyLMGI"] [Date "2019.04.18"] [Round "-"] [White "Sting2010"] [Black "Yoshi_2003"] [Result "0-1"] [UTCDate "2019.04.18"] [UTCTime "11:24:37"] [WhiteElo "1421"] [BlackElo "1069"] [WhiteRatingDiff "-56"] [BlackRatingDiff "+70"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3?? { (0.15 → -1.78) Blunder. Best move was e3. } { [%eval -1.78] } (1. e3 b5) 1... d6?? { (-1.78 → 0.25) Blunder. Best move was e6. } { [%eval 0.25] } (1... e6 2. b4 Bxb4 3. e3 Bxd2 4. Nxd2 b5 5. Bxb5 Qh4 6. Bxd7 Qxh3 7. gxh3 Nxd7 8. Qg4) 2. g4 { [%eval 0.0] } 2... Bxg4 { [%eval 0.04] } 3. f3?? { (0.04 → Mate in 14) Checkmate is now unavoidable. Best move was Ng5. } { [%eval #-14] } (3. Ng5 Bxe2) 3... Bxh3 { [%eval #-14] } 4. Bxh3 { [%eval #-13] } 4... Qc8 { [%eval #-13] } 5. Bxc8 { [%eval #-12] } 5... Nf6 { [%eval #-12] } 6. Bxb7 { [%eval #-11] } 6... Nbd7 { [%eval #-12] } 7. Bxa8 { [%eval #-11] } 7... Ne4 { [%eval #-11] } 8. Bxe4 { [%eval #-10] } 8... f5?? { (Mate in 10 → 1.75) Lost forced checkmate sequence. Best move was Rg8. } { [%eval 1.75] } (8... Rg8 9. Bxh7 d5 10. Bxg8 f5 11. Bxd5 e6 12. Bxe6 Nb8 13. Bxf5 g6 14. Bxg6 a5 15. Bxe8) 9. Bxf5 { [%eval 1.28] } 9... Kf7?? { (1.28 → 3.42) Blunder. Best move was g6. } { [%eval 3.42] } (9... g6 10. Bxd7) 10. Bxh7 { [%eval 3.17] } 10... Rxh7 { [%eval 2.76] } 11. Rg1 { [%eval 2.38] } 11... Rxh2 { [%eval 2.35] } 12. Rxg7 { [%eval 0.09] } 12... Bxg7?? { (0.09 → Mate in 11) Checkmate is now unavoidable. Best move was Rxe2. } { [%eval #11] } (12... Rxe2 13. Qxe2) 13. Kf2?? { (Mate in 11 → -7.44) Lost forced checkmate sequence. Best move was b4. } { [%eval -7.44] } (13. b4 Bxa1 14. Bb2 Rxe2 15. Kxe2 Bxb2 16. Na3 Bxa3 17. d3 Bxb4 18. a3 Bxa3 19. Qc1 Bxc1) 13... Bxb2?? { (-7.44 → -0.29) Blunder. Best move was Rxf2. } { [%eval -0.29] } (13... Rxf2) 14. Bxb2 { [%eval -0.24] } 14... Rxf2 { [%eval -0.09] } 15. Qh1?? { (-0.09 → Mate in 7) Checkmate is now unavoidable. Best move was Be5. } { [%eval #-7] } (15. Be5 dxe5) 15... Rxf3 { [%eval #-7] } 16. exf3 { [%eval #-6] } 16... Kg7 { [%eval #-6] } 17. Bxg7 { [%eval #-5] } 17... Nf8 { [%eval #-5] } 18. Bxf8 { [%eval #-4] } 18... a5 { [%eval #-4] } 19. Bxe7 { [%eval #-3] } 19... a4?? { (Mate in 3 → Mate in 30) Lost forced checkmate sequence. Best move was c5. } { [%eval #30] } (19... c5 20. Bxd6 a4 21. Bxc5 a3 22. Nxa3#) 20. Bxd6 { [%eval #30] } 20... cxd6 { [%eval #29] } 21. a3?? { (Mate in 29 → Mate in 5) Lost forced checkmate sequence. Best move was d3. } { [%eval #-5] } (21. d3 a3 22. Nxa3 d5 23. Re1 d4 24. Re3 dxe3 25. Nc4 e2 26. Qd1 exd1=K 27. a4 Kxc2) 21... d5 { [%eval #-5] } 22. c4 { [%eval #-4] } 22... dxc4 { [%eval #-4] } 23. d3 { [%eval #-3] } 23... cxd3 { [%eval #-3] } 24. Nc3 { [%eval #-2] } 24... d2 { [%eval #-2] } 25. Nxa4 { [%eval #-1] } 25... d1=K { [%eval #-1] } 26. Rxd1# { Game ends by variant rule. } 0-1
Reconnecting