lichess.org

FEN
[Event "Rated Racing Kings game"] [Site "https://lichess.org/dD8Fm1C8"] [Date "2021.03.23"] [White "Marinho7"] [Black "hecate23"] [Result "0-1"] [UTCDate "2021.03.23"] [UTCTime "23:20:10"] [WhiteElo "1571"] [BlackElo "1419"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+256"] [Variant "Racing Kings"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [FEN "8/8/8/8/8/8/krbnNBRK/qrbnNBRQ w - - 0 1"] [SetUp "1"] [Annotator "lichess.org"] 1. Nxc2 { [%eval 0.36] } 1... Rxc2 { [%eval 0.86] } 2. Bd4 { [%eval 0.74] } 2... Bb2 { [%eval 0.51] } 3. Bxb2 { [%eval 0.13] } 3... Rbxb2?? { (0.13 → 2.21) Blunder. Kxb2 was best. } { [%eval 2.21] } (3... Kxb2 4. Rg5 Qa3 5. R1g3 Qb4 6. Rf5 Ne4 7. Qf3 Ndf2 8. Qxf2) 4. Rg8?? { (2.21 → 0.25) Blunder. Nd4 was best. } { [%eval 0.25] } (4. Nd4 Rc4 5. Rxd2 Rxd4 6. Rg3 Kb1 7. Qg1 Rf4 8. Bh3 Kc1) 4... Ka3 { [%eval 0.62] } 5. Bh3?? { (0.62 → -1.70) Blunder. Kg3 was best. } { [%eval -1.7] } (5. Kg3) 5... Rb3? { (-1.70 → -0.04) Mistake. Ka4 was best. } { [%eval -0.04] } (5... Ka4) 6. Rxd1 { [%eval 0.59] } 6... Ka4 { [%eval 0.54] } 7. Qg1? { (0.54 → -0.73) Mistake. Nf4 was best. } { [%eval -0.73] } (7. Nf4) 7... Ka5 { [%eval -0.29] } 8. Nd4 { [%eval -0.3] } 8... Rc7?! { (-0.30 → 0.30) Inaccuracy. Qxd1 was best. } { [%eval 0.3] } (8... Qxd1 9. Qxd1) 9. Be6?? { (0.30 → -2.87) Blunder. Rxd2 was best. } { [%eval -2.87] } (9. Rxd2 Rb6 10. Bf1 Rf6 11. Bd3 Rc1 12. Qg7 Qxd4 13. Rb8 Rcc6 14. Kg3 Rb6 15. Rf2 Rfd6) 9... Rd3?? { (-2.87 → -0.43) Blunder. Nc4 was best. } { [%eval -0.43] } (9... Nc4) 10. Rxd2 { [%eval -0.08] } 10... Ka6?? { (-0.08 → 6.10) Blunder. Qc3 was best. } { [%eval 6.1] } (10... Qc3) 11. Rb8?? { (6.10 → -3.75) Blunder. Rxd3 was best. } { [%eval -3.75] } (11. Rxd3 Qa4 12. Qg2 Re7 13. Kg3 Kb6 14. Qa8 Qa6 15. Ra3 Ra7 16. Qd5 Rc7 17. Ra8 Rc5) 11... Ka7 { [%eval -4.24] } 12. Qg8 { [%eval -4.51] } 12... Rb7 { [%eval -4.1] } 13. Rxd3?? { (-4.10 → Mate in 5) Checkmate is now unavoidable. Rd8 was best. } { [%eval #-5] } (13. Rd8) 13... Rxb8 { [%eval #-4] } 14. Bd5 { [%eval #-4] } 14... Rxg8 { [%eval #-3] } 15. Bxg8 { [%eval #-1] } 15... Qxd4 { [%eval #-1] } 16. Rxd4 { [%eval #-1] } 16... Kb8# { Game ends by variant rule. } 0-1
Reconnecting