lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/dCkgv0dY"] [Date "2019.09.21"] [White "sakarkc"] [Black "LasGubor"] [Result "0-1"] [UTCDate "2019.09.21"] [UTCTime "08:34:41"] [WhiteElo "1149"] [BlackElo "1500"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+60"] [Variant "Antichess"] [TimeControl "300+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3?! { (0.15 → -0.67) Inaccuracy. e3 was best. } (1. e3 b5) 1... b6?? { (-0.67 → 1.27) Blunder. g6 was best. } (1... g6) 2. b3 c6?! { (0.88 → 1.89) Inaccuracy. a5 was best. } (2... a5 3. b4) 3. e3 Na6 4. Bxa6 Bxa6 5. Qe2? { (2.45 → 0.91) Mistake. d3 was best. } (5. d3 Bxd3) 5... Bxe2 6. Kxe2 e6?? { (0.91 → 3.21) Blunder. b5 was best. } (6... b5 7. Ke1 Qa5 8. a4 bxa4 9. Rxa4 Qxd2 10. Nxd2 Rc8 11. Rxa7 Rc7 12. Rxc7 d6 13. Rxe7) 7. d3?? { (3.21 → Mate in 14) Checkmate is now unavoidable. b4 was best. } (7. b4 Bxb4) 7... Qh4 8. gxh4 g5 9. hxg5 Nh6?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Nf6 was best. } (9... Nf6 10. gxf6 Bg7 11. fxg7 f5 12. gxh8=Q Kf7 13. Qxh7 e5 14. Qxf7 c5 15. Qxf5 a5 16. Qxe5) 10. gxh6 Bxh6 11. e4 Bxc1 12. Na3 Bxa3 13. Rc1 Bxc1 14. f4?? { (Mate in 9 → 1.72) Lost forced checkmate sequence. a3 was best. } (14. a3 Bxa3 15. b4 Bxb4 16. Ke1 Bxe1 17. Ne2 Bxf2 18. Nd4 Bxd4 19. c3 Bxc3 20. d4 Bxd4) 14... Bxf4 15. e5?? { (2.80 → Mate in 12) Checkmate is now unavoidable. Nh3 was best. } (15. Nh3 Bxh2) 15... Bxh2 16. Rxh2 Rf8 17. Rxh7 Rh8?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. Rc8 was best. } (17... Rc8 18. Rxf7 Kxf7 19. Kf2 d6 20. exd6 Rc7 21. dxc7 Rb8 22. cxb8=Q a5 23. Qxb6 Ke7 24. Qxc6) 18. Rxh8?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Rxf7 was best. } (18. Rxf7 Kxf7 19. Nh3 Rxh3 20. Kf3 Rxf3 21. c3 Rxd3 22. b4 Rxc3 23. b5 cxb5 24. a3 Rxa3#) 18... Ke7 19. Rxa8 a6 20. Rxa6 d6 21. Rxb6 dxe5 22. Rxc6 e4 23. Rxe6 Kxe6 24. dxe4 f5 25. exf5 Kxf5 26. b4 Ke5 27. a4 Kd6 28. Kd3 Kc6 29. Kc4 Kb5 30. axb5# { Game ends by variant rule. } 0-1