lichess.org

FEN
[Event "Pillsbury Arena"] [Site "https://lichess.org/d8kCab6N"] [Date "2017.05.13"] [Round "-"] [White "Antonis1979"] [Black "sphynxh"] [Result "1-0"] [UTCDate "2017.05.13"] [UTCTime "23:51:16"] [WhiteElo "2162"] [BlackElo "1436"] [WhiteRatingDiff "+1"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3?! { (0.15 → -0.58) Inaccuracy. e3 was best. } { [%eval -0.58] } (1. e3 b5) 1... f6?? { (-0.58 → 3.95) Blunder. g6 was best. } { [%eval 3.95] } (1... g6 2. b3) 2. b3?? { (3.95 → 0.00) Blunder. d3 was best. } { [%eval 0.0] } (2. d3 Kf7) 2... e5?? { (0.00 → Mate in 16) Checkmate is now unavoidable. d6 was best. } { [%eval #16] } (2... d6) 3. b4 { [%eval #15] } 3... Bxb4 { [%eval #15] } 4. Bh3?? { (Mate in 15 → -0.24) Lost forced checkmate sequence. Bg2 was best. } { [%eval -0.24] } (4. Bg2 Bxd2 5. Bxb7 Bxb7 6. Qxd2 Bxh1 7. Qxd7 Qxd7 8. e4 Bxe4 9. Nc3 Bxc2 10. Bg5 fxg5) 4... Bxd2 { [%eval 0.04] } 5. Kxd2?? { (0.04 → Mate in 16) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #-16] } (5. Bxd7 Bxd7) 5... Ne7?? { (Mate in 16 → 4.72) Lost forced checkmate sequence. f5 was best. } { [%eval 4.72] } (5... f5 6. Bxf5 Qf6 7. Bxd7 Qxf2 8. Bxc8 Qxh2 9. Bxb7 Qxg3 10. Bxa8 Qxg1 11. Qxg1 h5 12. Qxa7) 6. Bxd7 { [%eval 6.08] } 6... Bxd7?? { (6.08 → Mate in 13) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #13] } (6... Kxd7 7. Kc3) 7. g4?? { (Mate in 13 → -1.18) Lost forced checkmate sequence. Nh3 was best. } { [%eval -1.18] } (7. Nh3 Bxh3 8. g4 Bxg4 9. Kc3 Qxd1 10. Rxd1 Bxe2 11. a3 Bxd1 12. Kb4 Bxc2 13. Ra2 Bxb1) 7... Bxg4 { [%eval -0.49] } 8. e3?? { (-0.49 → -10.96) Blunder. Kd3 was best. } { [%eval -10.96] } (8. Kd3) 8... Bxd1 { [%eval -10.34] } 9. Kxd1 { [%eval -10.3] } 9... Qxd1 { [%eval -9.17] } 10. Ne2 { [%eval -9.22] } 10... Qxc2 { [%eval -7.13] } 11. Nd2 { [%eval -6.66] } 11... Qxd2 { [%eval -5.26] } 12. Bxd2 { [%eval -5.8] } 12... Kf7 { [%eval -4.95] } 13. Be1?! { (-4.95 → -7.64) Inaccuracy. h3 was best. } { [%eval -7.64] } (13. h3 h6) 13... Rd8?? { (-7.64 → Mate in 8) Checkmate is now unavoidable. b5 was best. } { [%eval #8] } (13... b5 14. Bc3) 14. Nf4?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. Rd1 was best. } { [%eval #-11] } (14. Rd1 Rxd1 15. Bd2 Rxd2 16. Ng3 Rxf2 17. Rd1 Rxh2 18. e4 Rxa2 19. Rd6 cxd6 20. Ne2 Rxe2#) 14... exf4 { [%eval #-10] } 15. exf4 { [%eval #-11] } 15... Nf5?? { (Mate in 11 → Mate in 6) Lost forced checkmate sequence. Rd1 was best. } { [%eval #6] } (15... Rd1 16. Rxd1 Nd5 17. Rxd5 Nd7 18. Rxd7 Ke6 19. Rxc7 h6 20. Rxg7 a6 21. Rxb7 Ra7 22. Rxa7) 16. Bd2 { [%eval #7] } 16... Rxd2 { [%eval #7] } 17. a3 { [%eval #6] } 17... Rxf2 { [%eval #6] } 18. h4?? { (Mate in 6 → Mate in 11) Lost forced checkmate sequence. Rhe1 was best. } { [%eval #-11] } (18. Rhe1 Rxf4 19. Re3 Nxe3 20. h4 Rxh4 21. Rd1 Nxd1 22. a4 Rxa4#) 18... Rxf4?? { (Mate in 11 → Mate in 6) Lost forced checkmate sequence. Nxh4 was best. } { [%eval #6] } (18... Nxh4 19. Rxh4 Rxf4 20. Rxf4 f5 21. Rxf5 h6 22. Rxf7 Nd7 23. Rxg7 Rb8 24. Rxd7 a5 25. Rxc7) 19. Rhe1 { [%eval #5] } 19... Rxh4 { [%eval #4] } 20. Re4 { [%eval #4] } 20... Rxe4 { [%eval #4] } 21. Re1 { [%eval #4] } 21... Rxe1 { [%eval #4] } 22. a4 { [%eval #3] } 22... Ra1 { [%eval #2] } 23. a5 { [%eval #1] } 23... Rxa5# { Game ends by variant rule. } 1-0
Reconnecting