lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/ccU26hec"] [Date "2019.03.04"] [White "ChessOfTrust"] [Black "vlad-61"] [Result "0-1"] [UTCDate "2019.03.04"] [UTCTime "21:26:06"] [WhiteElo "1100"] [BlackElo "1313"] [WhiteRatingDiff "-53"] [BlackRatingDiff "+25"] [Variant "Antichess"] [TimeControl "600+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.73] } 1... a6?? { (0.73 → 3.84) Blunder. b5 was best. } { [%eval 3.84] } (1... b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. Qh5 Ba3 5. bxa3 Qg5 6. Qxf7 Qxg2 7. Qxe8 Qxh1 8. Qxg8) 2. Bxa6 { [%eval 4.18] } 2... bxa6 { [%eval 4.5] } 3. h3? { (4.50 → 2.57) Mistake. Qg4 was best. } { [%eval 2.57] } (3. Qg4 g6) 3... e6?? { (2.57 → Mate in 15) Checkmate is now unavoidable. c6 was best. } { [%eval #15] } (3... c6 4. b3 Qa5 5. a4 Qxa4 6. bxa4 Nh6 7. Ra3 g5 8. Qh5 g4 9. hxg4 Nxg4 10. Qxf7) 4. f3?? { (Mate in 15 → -0.28) Lost forced checkmate sequence. b4 was best. } { [%eval -0.28] } (4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxe3 7. Qxg8 Rxg8 8. fxe3 Rxg2 9. Nf3 Rxc2 10. a4 Rxc1) 4... d6?? { (-0.28 → 3.09) Blunder. Bc5 was best. } { [%eval 3.09] } (4... Bc5 5. d4 Bxd4 6. Qxd4 e5 7. Qxe5 Qg5 8. Qxg7 Qxe3 9. Qxg8 Qxe1 10. Qxf7 Qxc1 11. Qxe8) 5. h4?? { (3.09 → Mate in 17) Checkmate is now unavoidable. Na3 was best. } { [%eval #-17] } (5. Na3 Qh4 6. Rh2 Qxh3 7. gxh3 a5 8. b4 axb4 9. Nb5 Rxa2 10. Nxc7 Rxc2 11. Nxe8 Rxd2) 5... Qxh4 { [%eval #-17] } 6. Rxh4 { [%eval #-16] } 6... Nh6?? { (Mate in 16 → Mate in 17) Lost forced checkmate sequence. e5 was best. } { [%eval #17] } (6... e5 7. Rxh7 Rxh7 8. Nh3 Rxh3 9. gxh3 Bxh3 10. b4 Bg4 11. fxg4 f5 12. gxf5 g6 13. fxg6) 7. Rxh6 { [%eval 12.97] } 7... gxh6 { [%eval 8.9] } 8. a3?? { (8.90 → 2.92) Blunder. Na3 was best. } { [%eval 2.92] } (8. Na3 c6) 8... Bd7?? { (2.92 → 7.57) Blunder. e5 was best. } { [%eval 7.57] } (8... e5) 9. d3?? { (7.57 → 0.73) Blunder. b4 was best. } { [%eval 0.73] } (9. b4 Nc6) 9... Be7?? { (0.73 → 7.01) Blunder. e5 was best. } { [%eval 7.01] } (9... e5 10. Ne2) 10. c3?? { (7.01 → 2.91) Blunder. c4 was best. } { [%eval 2.91] } (10. c4 Ba4) 10... Bg5?! { (2.91 → 4.08) Inaccuracy. Ba4 was best. } { [%eval 4.08] } (10... Ba4) 11. Qa4 { [%eval 4.18] } 11... Bxe3 { [%eval 3.75] } 12. Bxe3 { [%eval 4.32] } 12... Bxa4 { [%eval 4.22] } 13. Bxh6 { [%eval 3.99] } 13... Bd1 { [%eval 3.74] } 14. Kxd1 { [%eval 3.83] } 14... Rf8?! { (3.83 → 5.25) Inaccuracy. Kd7 was best. } { [%eval 5.25] } (14... Kd7 15. Bf8 Rxf8 16. Nh3 Kc6 17. Ke2 Nd7 18. Nd2 Rh8 19. c4 d5 20. cxd5 exd5 21. f4) 15. Bxf8 { [%eval 4.68] } 15... Kxf8 { [%eval 4.57] } 16. b3?! { (4.57 → 3.11) Inaccuracy. a4 was best. } { [%eval 3.11] } (16. a4 Nd7) 16... c5? { (3.11 → 5.54) Mistake. Nd7 was best. } { [%eval 5.54] } (16... Nd7 17. c4 d5 18. cxd5 exd5 19. a4 f5 20. Na3 Rc8 21. Ke2 Kg7 22. Nb1 Kg6 23. Nd2) 17. Nh3 { [%eval 4.86] } 17... c4 { [%eval 4.69] } 18. dxc4 { [%eval 4.46] } 18... d5 { [%eval 4.16] } 19. cxd5 { [%eval 4.02] } 19... exd5 { [%eval 3.42] } 20. Ng5?? { (3.42 → Mate in 6) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-6] } (20. Kd2) 20... Nd7?? { (Mate in 6 → -0.01) Lost forced checkmate sequence. f6 was best. } { [%eval -0.01] } (20... f6 21. Nxh7 f5 22. Nxf8 Nd7 23. Nxd7 d4 24. cxd4 Rb8 25. Nxb8 f4 26. Nxa6#) 21. Nxf7 { [%eval -0.25] } 21... Kxf7 { [%eval -0.6] } 22. Nd2 { [%eval -0.78] } 22... d4 { [%eval -0.42] } 23. cxd4 { [%eval 0.18] } 23... Nc5?? { (0.18 → 5.33) Blunder. h5 was best. } { [%eval 5.33] } (23... h5 24. Rc1) 24. dxc5 { [%eval 2.79] } 24... Ke6? { (2.79 → 4.90) Mistake. h5 was best. } { [%eval 4.9] } (24... h5 25. c6) 25. Rc1?? { (4.90 → 1.94) Blunder. f4 was best. } { [%eval 1.94] } (25. f4) 25... a5?? { (1.94 → 6.95) Blunder. Rd8 was best. } { [%eval 6.95] } (25... Rd8) 26. Rc4?? { (6.95 → 1.36) Blunder. a4 was best. } { [%eval 1.36] } (26. a4 Rh8) 26... Kd6?? { (1.36 → 4.42) Blunder. a4 was best. } { [%eval 4.42] } (26... a4 27. bxa4) 27. cxd6 { [%eval 4.04] } 27... a4 { [%eval 3.6] } 28. Rxa4?! { (3.60 → 2.76) Inaccuracy. bxa4 was best. } { [%eval 2.76] } (28. bxa4 Rxa4) 28... Rxa4 { [%eval 2.56] } 29. bxa4 { [%eval 2.46] } 29... h5 { [%eval 2.14] } 30. g3?? { (2.14 → Mate in 1) Checkmate is now unavoidable. a5 was best. } { [%eval #-1] } (30. a5 h4) 30... h4 { [%eval #-1] } 31. gxh4# { Game ends by variant rule. } 0-1
Reconnecting