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[Event "Antichess Revolution #1"] [Site "https://lichess.org/cH1mrmDT"] [Date "2018.05.12"] [White "Mrunank"] [Black "SFA_Gang"] [Result "0-1"] [UTCDate "2018.05.12"] [UTCTime "12:39:39"] [WhiteElo "1612"] [BlackElo "1485"] [WhiteRatingDiff "-49"] [BlackRatingDiff "+27"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. a3?? { (0.15 → -3.06) Blunder. e3 was best. } (1. e3 b5) 1... d6?? { (-3.06 → Mate in 15) Checkmate is now unavoidable. e6 was best. } (1... e6 2. c4) 2. g4 Bxg4 3. Ra2?? { (Mate in 14 → -3.10) Lost forced checkmate sequence. Bg2 was best. } (3. Bg2 Bxe2 4. Bxb7 Bxd1 5. Bxa8 Bxc2 6. Ra2 Bxb1 7. h4 Bxa2 8. Bd5 Bxd5 9. d4 Bxh1) 3... Bxe2 4. Kxe2 Nc6?! { (-2.75 → -1.77) Inaccuracy. Nf6 was best. } (4... Nf6) 5. d4?? { (-1.77 → Mate in 19) Checkmate is now unavoidable. b4 was best. } (5. b4) 5... Nxd4 6. Qxd4 g5 7. Qxd6?? { (-3.46 → Mate in 12) Checkmate is now unavoidable. Bxg5 was best. } (7. Bxg5 a5) 7... Qxd6 8. Bxg5 Qxa3 9. Bxe7 Nxe7 10. bxa3 Rd8?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. Ng8 was best. } (10... Ng8 11. c4 Bxa3 12. Nxa3 b5 13. cxb5 c6 14. bxc6 Kd7 15. cxd7 Re8 16. dxe8=B Ne7 17. Bxf7) 11. Nd2?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Kd1 was best. } (11. Kd1 Rxd1 12. Bb5 Rxg1 13. Bxe8 Rxh1 14. Bxf7 Rxh2 15. Be8 Rxf2 16. Nd2 Rxd2 17. c4 Rxa2) 11... Rxd2 12. Kxd2 c5?? { (Mate in 8 → 4.20) Lost forced checkmate sequence. b5 was best. } (12... b5 13. Bxb5 Bh6 14. Bxe8 Bxd2 15. Bxf7 Bb4 16. axb4 a6 17. Rxa6 Re8 18. Bxe8 h5 19. Bxh5) 13. Ba6 bxa6 14. Nh3? { (3.83 → 1.87) Mistake. Ke3 was best. } (14. Ke3 Kd7) 14... Nc6 15. Ke2?? { (2.13 → Mate in 8) Checkmate is now unavoidable. a4 was best. } (15. a4) 15... Nb4 16. axb4 cxb4 17. Rxa6 Kd8 18. Rxa7 Rg8 19. Rxf7 Bh6 20. Rxh7 Ke8 21. Rxh6 Rg6?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. b3 was best. } (21... b3 22. cxb3 Rh8 23. Rxh8 Kd8 24. Rxd8#) 22. Rxg6 b3 23. cxb3 Kd7?? { (0.00 → 3.01) Blunder. Kf7 was best. } (23... Kf7 24. Rg8 Kxg8 25. Ra1 Kf7 26. Ng1 Kf6 27. Kd3 Ke6 28. Ke3 Kd6 29. Nh3 Ke6 30. Kf3) 24. Rd6?? { (3.01 → 0.00) Blunder. Rg4 was best. } (24. Rg4) 24... Kxd6 25. Kd3 Kc6 26. f4?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Ng1 was best. } (26. Ng1 Kd6 27. Ke3 Ke7 28. Kf4 Ke6 29. Kf3 Kd6 30. Ke3) 26... Kd6 27. Ra1 Ke5 28. fxe5# { Game ends by variant rule. } 0-1