lichess.org

FEN
[Event "Duz-Khotimirsky Arena"] [Site "https://lichess.org/b8MVWnPI"] [Date "2016.06.20"] [Round "-"] [White "joddle"] [Black "townes-paycheck"] [Result "0-1"] [UTCDate "2016.06.20"] [UTCTime "20:20:20"] [WhiteElo "2873"] [BlackElo "2377"] [WhiteRatingDiff "-37"] [BlackRatingDiff "+24"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.56] } 1... g5? { (1.56 → 3.24) Mistake. b5 was best. } { [%eval 3.24] } (1... b5 2. Bxb5 Bb7 3. Bxd7 Bxg2 4. Bxe8 Bxh1 5. Bxf7 Qxd2 6. Bxd2 Bf3 7. Bxg8 Rxg8 8. Qxf3) 2. Ba6 { [%eval 3.09] } 2... Nxa6 { [%eval 3.54] } 3. b4 { [%eval 3.32] } 3... Nxb4 { [%eval 3.28] } 4. Qf3 { [%eval 2.92] } 4... Nxc2 { [%eval 3.4] } 5. Qxf7 { [%eval 3.43] } 5... Nxe1?? { (3.43 → Mate in 13) Checkmate is now unavoidable. Nxe3 was best. } { [%eval #13] } (5... Nxe3 6. dxe3 Kxf7 7. Kd2 c5 8. Kc2 Rb8 9. Bd2 Qc7 10. g3 Qxg3 11. fxg3 c4 12. Ne2) 6. Qxe8?? { (Mate in 13 → 1.33) Lost forced checkmate sequence. Qxg8 was best. } { [%eval 1.33] } (6. Qxg8 Nxg2 7. Qxh7 Rxh7 8. Nf3 Rxh2 9. Nxg5 Nxe3 10. dxe3 Rxf2 11. Bb2 Rxb2 12. Ne6 dxe6) 6... Nxg2 { [%eval 0.96] } 7. Qxd8 { [%eval 0.92] } 7... Nxe3 { [%eval 1.36] } 8. dxe3?? { (1.36 → -1.68) Blunder. Qxc7 was best. } { [%eval -1.68] } (8. Qxc7 Rb8) 8... c5 { [%eval -0.71] } 9. Qxf8?? { (-0.71 → -2.54) Blunder. Qxc8 was best. } { [%eval -2.54] } (9. Qxc8 Rxc8) 9... Nh6 { [%eval -2.48] } 10. Qxe7?? { (-2.48 → Mate in 16) Checkmate is now unavoidable. Qxh6 was best. } { [%eval #-16] } (10. Qxh6 Rd8 11. Qxg5 c4 12. Qxe7 a5 13. Qxd8 Rb8 14. Qxd7 Bxd7 15. Nh3 Bxh3 16. Rf1 Bxf1) 10... Rf8?? { (Mate in 16 → Mate in 11) Lost forced checkmate sequence. Rd8 was best. } { [%eval #11] } (10... Rd8 11. Qxd7 Rxd7 12. f4 gxf4 13. exf4 Rd2 14. Bxd2 Ng4 15. f5 Bxf5 16. Bb4 cxb4 17. Na3) 11. Qxd7 { [%eval #10] } 11... Rxf2 { [%eval #10] } 12. Qxb7 { [%eval #9] } 12... Rxh2 { [%eval #9] } 13. Qxa7 { [%eval #16] } 13... Rxh1 { [%eval #16] } 14. Qxc5 { [%eval 2.26] } 14... Rxg1 { [%eval 2.22] } 15. Qxg5?? { (2.22 → Mate in 6) Checkmate is now unavoidable. Qxc8 was best. } { [%eval #-6] } (15. Qxc8) 15... Rxc1 { [%eval #-5] } 16. Qxh6 { [%eval #-5] } 16... Rxb1 { [%eval #-4] } 17. Qxh7 { [%eval #-4] } 17... Rxa2 { [%eval #-3] } 18. Qxb1 { [%eval #-3] } 18... Rxa1 { [%eval #-2] } 19. Qxa1 { [%eval #-2] } 19... Ba6 { [%eval #-1] } 20. Qxa6# { Game ends by variant rule. } 0-1
Reconnecting