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FEN
[Event "Rated Atomic game"] [Site "https://lichess.org/b08AOMYF"] [Date "2017.01.29"] [White "LOVEBurittos"] [Black "soupboy"] [Result "1-0"] [UTCDate "2017.01.29"] [UTCTime "03:26:15"] [WhiteElo "1291"] [BlackElo "1500"] [WhiteRatingDiff "+67"] [BlackRatingDiff "-289"] [Variant "Atomic"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 2.01] } 1... f6 { [%eval 2.13] } 2. Nc3?? { (2.13 → 0.27) Blunder. e3 was best. } { [%eval 0.27] } (2. e3 d6) 2... c6?? { (0.27 → 2.05) Blunder. Nh6 was best. } { [%eval 2.05] } (2... Nh6) 3. Ne4?? { (2.05 → -0.96) Blunder. e3 was best. } { [%eval -0.96] } (3. e3 d6 4. Nd4 Bg4 5. f3 Bf5 6. Ne6 Bxe6 7. d4 e5 8. d5 b5 9. e4 g6) 3... d5?? { (-0.96 → 5.29) Blunder. e5 was best. } { [%eval 5.29] } (3... e5) 4. Nxf6?? { (5.29 → Mate in 4) Checkmate is now unavoidable. Nc5 was best. } { [%eval #-4] } (4. Nc5 Qa5 5. b4 Qa4 6. Nxa4 Bg4 7. h3 Nh6 8. d4 g6 9. e3 e5 10. dxe5 Nd7) 4... e6?? { (Mate in 4 → -5.40) Lost forced checkmate sequence. Nf6 was best. } { [%eval -5.4] } (4... Nf6 5. Ng5 Ng4 6. f4 Nf2 7. Nxh7 Nxd1#) 5. Ne5?? { (-5.40 → Mate in 3) Checkmate is now unavoidable. Ng5 was best. } { [%eval #-3] } (5. Ng5 Nf6 6. e3 Ng4 7. f4 Nf2 8. Qh5+ Qxg5 9. b4 e5 10. Bd3 g6 11. Bb2 d4) 5... Bd6?? { (Mate in 3 → -2.49) Lost forced checkmate sequence. Qh4 was best. } { [%eval -2.49] } (5... Qh4 6. g3 Qd4 7. c3 Qxf2#) 6. Nd7?? { (-2.49 → Mate in 3) Checkmate is now unavoidable. e3 was best. } { [%eval #-3] } (6. e3) 6... Qf6?? { (Mate in 3 → -3.04) Lost forced checkmate sequence. Qh4 was best. } { [%eval -3.04] } (6... Qh4 7. g3 Qd4 8. Nxb8 Qxd2#) 7. f3?? { (-3.04 → Mate in 3) Checkmate is now unavoidable. Nxf6 was best. } { [%eval #-3] } (7. Nxf6 Nf6 8. d3 Ng4 9. f3 Nf2 10. Qd2 Nxd3 11. Bf4 Bxf4 12. e4 e5 13. exd5 O-O) 7... Qh4+ { [%eval #-3] } 8. g3 { [%eval #-3] } 8... Qc4?? { (Mate in 3 → 0.22) Lost forced checkmate sequence. Qd4 was best. } { [%eval 0.22] } (8... Qd4 9. d3 Qf2+ 10. Kd2 Qxe2#) 9. d3 { [%eval -0.02] } 9... Qb4+?? { (-0.02 → 3.26) Blunder. Qa4 was best. } { [%eval 3.26] } (9... Qa4 10. a3 Na6 11. Be3 d4 12. b3 Qa5+ 13. c3 Nc7 14. b4 Qa4 15. Qxa4 dxe3 16. Nf8) 10. c3 { [%eval 2.86] } 10... Qd4? { (2.86 → 4.97) Mistake. Na6 was best. } { [%eval 4.97] } (10... Na6 11. e4) 11. cxd4?? { (4.97 → -7.58) Blunder. Be3 was best. } { [%eval -7.58] } (11. Be3 Na6 12. b4 Bf4 13. Bh3 h5 14. Kf1 g6 15. a4 h4 16. Bf5 Nc7 17. b5 a5) 11... Nf6?? { (-7.58 → 9.81) Blunder. Bb4+ was best. } { [%eval 9.81] } (11... Bb4+) 12. Qd2?? { (9.81 → 2.58) Blunder. b4 was best. } { [%eval 2.58] } (12. b4) 12... a5?? { (2.58 → 10.81) Blunder. Bb4 was best. } { [%eval 10.81] } (12... Bb4) 13. Qg5?? { (10.81 → Mate in 4) Checkmate is now unavoidable. Nc5 was best. } { [%eval #-4] } (13. Nc5) 13... Bb4+ { [%eval #-3] } 14. Kd1 { [%eval #-2] } 14... h6?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. Bd2 was best. } { [%eval #3] } (14... Bd2 15. Nxb8 Bxc1#) 15. Qe5?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Qg6+ was best. } { [%eval #-2] } (15. Qg6+ Kd8 16. Qe8+ Kc7 17. Qxc8#) 15... Kd8?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. Bd2 was best. } { [%eval #3] } (15... Bd2 16. Nxb8 Bxc1#) 16. Qxe6?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Qc7+ was best. } { [%eval #-2] } (16. Qc7+ Ke8 17. Qd8+ Kf7 18. Nxf6#) 16... Re8?? { (Mate in 2 → -3.81) Lost forced checkmate sequence. Bd2 was best. } { [%eval -3.81] } (16... Bd2 17. a3 Bxc1#) 17. e4?? { (-3.81 → Mate in 5) Checkmate is now unavoidable. Be3 was best. } { [%eval #-5] } (17. Be3 d4) 17... Na6?? { (Mate in 5 → -3.98) Lost forced checkmate sequence. Bd2 was best. } { [%eval -3.98] } (17... Bd2 18. Ke2 dxe4+ 19. Kf2 Be1+ 20. Kg1 Bf2+ 21. Kg2 Bxg3#) 18. Bf4?? { (-3.98 → Mate in 6) Checkmate is now unavoidable. Bh3 was best. } { [%eval #-6] } (18. Bh3 Be6) 18... dxe4 { [%eval #-5] } 19. Kc2 { [%eval #-3] } 19... Kc7 { [%eval #-6] } 20. Bg2 { [%eval #-4] } 20... Bf5 { [%eval #-4] } 21. Kb1 { [%eval #-2] } 21... Bxd3?? { (Mate in 2 → -6.46) Lost forced checkmate sequence. Re2 was best. } { [%eval -6.46] } (21... Re2 22. b3 Rxa2#) 22. f4 { [%eval -6.31] } 22... Re2?? { (-6.31 → Mate in 1) Checkmate is now unavoidable. Kb8 was best. } { [%eval #1] } (22... Kb8) 23. Bxc6# { Game ends by variant rule. } 1-0
Reconnecting