lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/ZstduePL"] [Date "2022.10.27"] [White "Daande"] [Black "Pollenaise"] [Result "1-0"] [UTCDate "2022.10.27"] [UTCTime "11:08:41"] [WhiteElo "1004"] [BlackElo "1396"] [WhiteRatingDiff "+204"] [BlackRatingDiff "-13"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -4.09) Blunder. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... c6?? { (-4.09 → -0.24) Blunder. e5 was best. } (1... e5 2. Nh3 Ba3 3. Nxa3 Qg5 4. Nxg5 b5 5. Nxh7 Rxh7 6. Nxb5) 2. Qb3 Qa5? { (-0.40 → 0.92) Mistake. e6 was best. } (2... e6 3. Qxb7 Bxb7 4. a3 Bxa3 5. Nxa3 Ba6 6. Rb1 Bxe2 7. Bxe2) 3. Qxf7? { (0.92 → -0.30) Mistake. Qxb7 was best. } (3. Qxb7) 3... Qxa2 4. Qxg7?! { (-0.20 → -1.27) Inaccuracy. Rxa2 was best. } (4. Rxa2 Kxf7 5. Rxa7 Rxa7 6. e3 b6 7. Bb5 cxb5 8. b4 e6 9. Ke2 Bxb4 10. cxb4 e5) 4... Bxg7 5. Rxa2 Bxc3 6. Rxa7? { (-0.55 → -2.17) Mistake. Nxc3 was best. } (6. Nxc3) 6... Bxd2?? { (-2.17 → Mate in 12) Checkmate is now unavoidable. Rxa7 was best. } (6... Rxa7) 7. Rxb7?? { (Mate in 12 → 0.08) Lost forced checkmate sequence. Rxa8 was best. } (7. Rxa8 Bxe1 8. Rxb8 Bxf2 9. Rxc8 Bxg1 10. Rxe8 Bxh2 11. Rxg8 Rxg8 12. Rxh2 Rxg2 13. Rxh7 Rxe2) 7... Bxb7? { (0.08 → 1.46) Mistake. Bxe1 was best. } (7... Bxe1) 8. Nxd2? { (1.46 → -0.07) Mistake. Kxd2 was best. } (8. Kxd2 Kf7 9. b3 Bc8 10. Ba3 Rxa3 11. Nxa3 c5 12. Nc2 c4 13. bxc4 d5 14. cxd5 e5) 8... Ra3 9. bxa3 c5?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Kf7 was best. } (9... Kf7 10. Kd1 e6 11. a4 Na6 12. Kc2 Ba8 13. Kd3 Bb7 14. Kc2) 10. Ndf3?? { (Mate in 10 → -3.35) Lost forced checkmate sequence. Ne4 was best. } (10. Ne4 Bxe4 11. g4 Bxh1 12. e4 Bxe4 13. Bh6 Nxh6 14. Kd1 Nxg4 15. Bc4 Nxf2 16. Kc2 Bxc2) 10... Bxf3 11. exf3?? { (-3.30 → Mate in 7) Checkmate is now unavoidable. Nxf3 was best. } (11. Nxf3 e5) 11... Nf6?? { (Mate in 7 → 0.16) Lost forced checkmate sequence. c4 was best. } (11... c4 12. Bxc4 Nh6 13. Bxh6 Kf7 14. Bxf7 d5 15. Bxd5 e6 16. Bxe6 Nd7 17. Bxd7 Re8 18. Bxe8#) 12. Ba6?? { (0.16 → -1.59) Blunder. Bd3 was best. } (12. Bd3) 12... Nxa6 13. Bg5?? { (-1.59 → Mate in 8) Checkmate is now unavoidable. Kd2 was best. } (13. Kd2) 13... Nb4?? { (Mate in 8 → 2.00) Lost forced checkmate sequence. e5 was best. } (13... e5 14. Bxf6 Nc7 15. Bxh8 Ne6 16. Bxe5 Ng7 17. Bxg7 h6 18. Bxh6 Kf8 19. Bxf8 d5 20. Bxc5) 14. Bxf6 exf6 15. axb4 cxb4 16. Ne2?! { (1.46 → 0.40) Inaccuracy. Kd2 was best. } (16. Kd2 b3) 16... Rg8?? { (0.40 → Mate in 6) Checkmate is now unavoidable. d5 was best. } (16... d5 17. Rf1) 17. Nc3 Rxg2 18. Ke2?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. Nd5 was best. } (18. Nd5 Rxh2 19. Nxb4 Rxh1 20. Kf1 Rxf1 21. Nd5 Rxf2 22. Nxf6 Rxf3 23. Nxd7 Kxd7#) 18... Rxh2 19. Rxh2 bxc3 20. Rxh7 Kf7 21. Rxf7 d6 22. Rxf6 c2 23. Rxd6 c1=R?? { (Mate in 2 → Mate in 4) Lost forced checkmate sequence. c1=K was best. } (23... c1=K 24. f4 Kd1 25. Rxd1#) 24. Kf1 Rxf1 25. Rf6 Rxf2 26. Re6 Rxf3 27. Rf6 Rxf6# { Game ends by variant rule. } 1-0