lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/Ym3P9ZPi"] [Date "2020.08.31"] [White "Murti_Bing"] [Black "drooksh"] [Result "0-1"] [UTCDate "2020.08.31"] [UTCTime "18:31:55"] [WhiteElo "1866"] [BlackElo "2003"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+3"] [Variant "Antichess"] [TimeControl "120+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval -0.09] } 1... g6?! { (-0.09 → 0.71) Inaccuracy. Nh6 was best. } { [%eval 0.71] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. Bh3?? { (0.71 → Mate in 16) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-16] } (2. Nh3 g5 3. Nxg5 Bg7 4. Nxh7 Bxb2 5. Bxb2 Rxh7 6. Bh3 Rxh3) 2... d6?? { (Mate in 16 → 0.36) Lost forced checkmate sequence. Bg7 was best. } { [%eval 0.36] } (2... Bg7 3. Bxd7 Bxb2 4. Bxb2 Nxd7 5. Bxh8 Ne5 6. Bxe5 Qxd2 7. Qxd2 Bh3 8. Bxc7 Rb8 9. Bxb8) 3. Bxc8 { [%eval 0.44] } 3... Qxc8 { [%eval 0.6] } 4. Nh3 { [%eval 0.71] } 4... Qxh3 { [%eval -0.15] } 5. g4?? { (-0.15 → -5.01) Blunder. Rf1 was best. } { [%eval -5.01] } (5. Rf1) 5... Qxh2 { [%eval -4.1] } 6. Rxh2 { [%eval -3.86] } 6... h5?? { (-3.86 → -0.99) Blunder. Nf6 was best. } { [%eval -0.99] } (6... Nf6 7. Rxh7 Nxg4 8. Rxh8 Nxf2 9. Rxf8 Kxf8 10. Kxf2 Nd7 11. Na3 Rd8 12. Nc4 g5 13. Nxd6) 7. gxh5 { [%eval -1.0] } 7... gxh5? { (-1.00 → 0.05) Mistake. Rxh5 was best. } { [%eval 0.05] } (7... Rxh5) 8. Rxh5 { [%eval -0.35] } 8... Rxh5 { [%eval -0.2] } 9. c3?! { (-0.20 → -0.86) Inaccuracy. Na3 was best. } { [%eval -0.86] } (9. Na3 Ra5) 9... Nc6 { [%eval -0.49] } 10. c4?? { (-0.49 → Mate in 17) Checkmate is now unavoidable. d4 was best. } { [%eval #-17] } (10. d4 Nxd4) 10... Rd5 { [%eval -11.99] } 11. cxd5 { [%eval -7.35] } 11... b6 { [%eval -6.3] } 12. dxc6 { [%eval -6.03] } 12... Kd7?? { (-6.03 → -0.31) Blunder. Rc8 was best. } { [%eval -0.31] } (12... Rc8 13. Qb3) 13. cxd7 { [%eval -0.32] } 13... Rc8?? { (-0.32 → 2.13) Blunder. Re8 was best. } { [%eval 2.13] } (13... Re8 14. dxe8=Q) 14. dxc8=N { [%eval 1.51] } 14... Bh6?? { (1.51 → Mate in 11) Checkmate is now unavoidable. e6 was best. } { [%eval #11] } (14... e6) 15. Nxb6?? { (Mate in 11 → 2.51) Lost forced checkmate sequence. Nxe7 was best. } { [%eval 2.51] } (15. Nxe7 Bxd2 16. Nxg8 Bxe1 17. Qxd6 Bxf2 18. Qxb6 Bxb6 19. Be3 Bxe3 20. Nh6 Bxh6 21. e3 Bxe3) 15... Bxd2 { [%eval 3.11] } 16. Kxd2?? { (3.11 → 1.22) Blunder. Bxd2 was best. } { [%eval 1.22] } (16. Bxd2) 16... cxb6 { [%eval 1.4] } 17. e3? { (1.40 → 0.08) Mistake. Kd3 was best. } { [%eval 0.08] } (17. Kd3) 17... Nh6?? { (0.08 → Mate in 9) Checkmate is now unavoidable. d5 was best. } { [%eval #9] } (17... d5 18. e4) 18. Qg4 { [%eval #9] } 18... Nxg4 { [%eval #8] } 19. e4 { [%eval #8] } 19... Nxf2 { [%eval #7] } 20. e5 { [%eval #7] } 20... dxe5 { [%eval #6] } 21. Kd3 { [%eval #6] } 21... Nxd3 { [%eval #5] } 22. a4?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. b3 was best. } { [%eval #-6] } (22. b3 Nxc1 23. a4 Nxb3 24. Na3 Nxa1 25. Nc2 Nxc2 26. a5 bxa5#) 22... Nxb2 { [%eval #-6] } 23. Bxb2 { [%eval #-5] } 23... e6 { [%eval #-5] } 24. Bxe5 { [%eval #-4] } 24... f6 { [%eval #-4] } 25. Bxf6 { [%eval #-3] } 25... e5 { [%eval #-3] } 26. Bxe5 { [%eval #-2] } 26... b5 { [%eval #-2] } 27. axb5 { [%eval #-1] } 27... a6 { [%eval #-1] } 28. bxa6# { Game ends by variant rule. } 0-1
Reconnecting