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[Event "Forsyth Arena"] [Site "https://lichess.org/YlBy0BjX"] [Date "2020.05.01"] [White "LemuelAyson_16"] [Black "Jamessaldavia"] [Result "0-1"] [UTCDate "2020.05.01"] [UTCTime "16:22:52"] [WhiteElo "1493"] [BlackElo "1493"] [WhiteRatingDiff "-59"] [BlackRatingDiff "+52"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 e5?? { (0.28 → 4.06) Blunder. b5 was best. } (1... b5) 2. Ba6 bxa6 3. Ne2?! { (3.39 → 2.02) Inaccuracy. Qh5 was best. } (3. Qh5 Qh4) 3... Ba3 4. bxa3?? { (2.06 → 0.28) Blunder. Nxa3 was best. } (4. Nxa3) 4... Qh4?! { (0.28 → 0.96) Inaccuracy. a5 was best. } (4... a5 5. a4) 5. Nf4?? { (0.96 → Mate in 15) Checkmate is now unavoidable. Rf1 was best. } (5. Rf1) 5... exf4 6. exf4 Qxf2 7. Kxf2 g5 8. fxg5 Nf6 9. gxf6 Ke7 10. fxe7 Rf8 11. exf8=B d5?? { (Mate in 9 → Mate in 12) Lost forced checkmate sequence. h5 was best. } (11... h5 12. Qxh5 d5 13. Qxf7 c5 14. Qxd5 Bg4 15. Qxa8 c4 16. Qxa7 Nc6 17. Qxa6 Bd1 18. Rxd1) 12. Bd6 cxd6 13. c4 dxc4 14. d3?? { (Mate in 11 → Mate in 8) Lost forced checkmate sequence. Qg4 was best. } (14. Qg4 Bxg4 15. Ke2 Bxe2 16. Rf1 Bxf1 17. Nc3 Bxg2 18. Nd5 Bxd5 19. d3 cxd3 20. Rb1 Bxa2) 14... cxd3 15. Qxd3 Bf5?? { (Mate in 7 → Mate in 15) Lost forced checkmate sequence. a5 was best. } (15... a5 16. Qxd6 Nc6 17. Qxc6 Rb8 18. Qxc8 Rxb1 19. Rxb1 h6 20. Bxh6 f5 21. Qxf5 a6 22. Qxa5#) 16. Qxa6?? { (Mate in 15 → 3.02) Lost forced checkmate sequence. Qxd6 was best. } (16. Qxd6 Bxb1 17. Qxb8 Bxa2 18. Rxa2 Rxb8 19. Bb2 Rxb2 20. Rxb2 a5 21. h4 h6 22. h5 a4) 16... Nxa6 17. g4?? { (3.15 → Mate in 7) Checkmate is now unavoidable. Bb2 was best. } (17. Bb2 Bxb1) 17... Bxg4?? { (Mate in 7 → 2.94) Lost forced checkmate sequence. Bxb1 was best. } (17... Bxb1 18. Rxb1 h6 19. Bxh6 Rf8 20. Bxf8 Nc7 21. Bxd6 Nb5 22. Rxb5 f5 23. gxf5 a5 24. Rxa5#) 18. Rd1?? { (2.94 → Mate in 12) Checkmate is now unavoidable. Nd2 was best. } (18. Nd2 Bd7 19. Ke2 Rh8 20. a4 Bxa4 21. Rd1 Bxd1 22. Kxd1 Nc7 23. a3 a5 24. Ke2 Na8) 18... Bxd1 19. a4 Bxa4 20. Nd2 Bb3 21. Nxb3 h6 22. Bxh6 Rf8 23. Bxf8 f5 24. Bxd6 f4 25. Bxf4 Nc7 26. Bxc7 a5 27. Bxa5# { Game ends by variant rule. } 0-1