lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/YVVzpdmk"] [Date "2022.03.01"] [White "antoniolonga94"] [Black "czarnykot95"] [Result "1-0"] [UTCDate "2022.03.01"] [UTCTime "09:54:44"] [WhiteElo "1241"] [BlackElo "1592"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-13"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 b6?! { (-0.13 → 0.83) Inaccuracy. Nh6 was best. } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. e3?? { (0.83 → Mate in 16) Checkmate is now unavoidable. b3 was best. } (2. b3 Na6 3. e3 d6 4. Bxa6 Bxa6 5. Ne2 Bxe2 6. Kxe2 Kd7) 2... b5 3. Bxb5 c6?? { (Mate in 14 → 1.97) Lost forced checkmate sequence. Bb7 was best. } (3... Bb7 4. Bxd7 Bxh1 5. Bxe8 Qxd2 6. Bxf7 Qxf2 7. Kxf2 Bd5 8. Bxd5) 4. Bxc6 Nxc6 5. Qh5?? { (1.85 → -3.39) Blunder. b4 was best. } (5. b4) 5... h6?? { (-3.39 → 4.27) Blunder. Rb8 was best. } (5... Rb8) 6. Qxh6 gxh6 7. h4?? { (3.76 → Mate in 13) Checkmate is now unavoidable. b4 was best. } (7. b4 Nxb4) 7... Nb8?? { (Mate in 13 → 3.76) Lost forced checkmate sequence. Nd4 was best. } (7... Nd4 8. exd4 e5 9. dxe5 Qxh4 10. gxh4 Nf6 11. exf6 Ba3 12. bxa3 Ke7 13. fxe7 Rf8 14. exf8=K) 8. d4?? { (3.76 → Mate in 13) Checkmate is now unavoidable. Nh3 was best. } (8. Nh3 f6) 8... Qb6?? { (Mate in 13 → -4.09) Lost forced checkmate sequence. e5 was best. } (8... e5 9. dxe5 Qxh4 10. gxh4 Nf6 11. exf6 Bg7 12. fxg7 d5 13. gxh8=K d4 14. exd4 Kf8 15. Bxh6) 9. Nc3?? { (-4.09 → Mate in 11) Checkmate is now unavoidable. Bd2 was best. } (9. Bd2 Qxd4) 9... Qxd4 10. exd4 d5 11. Bxh6 Nxh6 12. Nxd5 e5 13. dxe5 Bd6 14. exd6 Ke7 15. Nxe7 Rh7?? { (Mate in 7 → Mate in 13) Lost forced checkmate sequence. Bh3 was best. } (15... Bh3 16. Rxh3 Ng8 17. Nxg8 Rxh4 18. Rxh4 f6 19. Nxf6 Nd7 20. Nxd7 Rb8 21. Nxb8 a6 22. Nxa6#) 16. Nxc8 Nf5 17. Nxa7 Nxh4 18. gxh4 Rxa7 19. d7 Nxd7 20. Nh3 Rxa2 21. Rxa2 Rxh4 22. Rg1 Rxh3 23. f3 Rxf3 24. Rg6 fxg6 25. Kf2 Rxf2 26. Ra4 Rxc2 27. Ra3 Rxb2 28. Rb3 Rxb3# { Game ends by variant rule. } 1-0