lichess.org

FEN
[Event "TheK1ngsKnight Arena"] [Site "https://lichess.org/Y0MzR7Lz"] [Date "2020.04.25"] [White "TheK1ngsKnight"] [Black "ChessHavoc"] [Result "0-1"] [UTCDate "2020.04.25"] [UTCTime "17:19:23"] [WhiteElo "1333"] [BlackElo "1197"] [WhiteRatingDiff "-88"] [BlackRatingDiff "+196"] [Variant "Antichess"] [TimeControl "120+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.95] } 1... f6?? { (0.95 → 5.51) Blunder. b5 was best. } { [%eval 5.51] } (1... b5 2. Bxb5 Ba6 3. Bxa6 Nxa6 4. Na3 e6 5. b4 Bxb4 6. Qe2 Bxd2 7. Qxa6 Bxe1 8. Qxe6) 2. Ba6 { [%eval 5.77] } 2... Nxa6?? { (5.77 → Mate in 15) Checkmate is now unavoidable. bxa6 was best. } { [%eval #15] } (2... bxa6 3. Nh3) 3. b4 { [%eval #15] } 3... Nxb4 { [%eval #14] } 4. a3?? { (Mate in 14 → -1.27) Lost forced checkmate sequence. Qf3 was best. } { [%eval -1.27] } (4. Qf3 Nxc2 5. Qxb7 Nxe1 6. Qxc8 Rxc8 7. e4 Nxg2 8. e5 fxe5 9. d4 exd4 10. Bf4 Nxf4) 4... Nxc2 { [%eval -1.7] } 5. Qxc2 { [%eval -1.66] } 5... c6?? { (-1.66 → 4.44) Blunder. h6 was best. } { [%eval 4.44] } (5... h6 6. Qxc7 Qxc7 7. g3 Qxc1 8. a4 Qxe1 9. Na3 Qxg1 10. Raxg1 b5 11. axb5 Ba6 12. bxa6) 6. Qxc6 { [%eval 4.46] } 6... dxc6?? { (4.46 → Mate in 11) Checkmate is now unavoidable. bxc6 was best. } { [%eval #11] } (6... bxc6) 7. h3?? { (Mate in 11 → -0.54) Lost forced checkmate sequence. g4 was best. } { [%eval -0.54] } (7. g4 Bxg4 8. Nf3 Bxf3 9. Ra2 Bxh1 10. e4 Bxe4 11. d4 Bxb1 12. Ke2 Qxd4 13. f3 Bxa2) 7... Qxd2 { [%eval -0.79] } 8. Kxd2?? { (-0.79 → -4.46) Blunder. Nxd2 was best. } { [%eval -4.46] } (8. Nxd2 Bxh3) 8... Bxh3 { [%eval -3.29] } 9. gxh3?? { (-3.29 → -6.73) Blunder. Rxh3 was best. } { [%eval -6.73] } (9. Rxh3 g5) 9... Nh6 { [%eval -3.86] } 10. Rh2?? { (-3.86 → Mate in 12) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-12] } (10. Kd1) 10... e6?? { (Mate in 12 → -1.69) Lost forced checkmate sequence. Ng4 was best. } { [%eval -1.69] } (10... Ng4 11. hxg4 f5 12. gxf5 g6 13. Rxh7 Rxh7 14. fxg6 b5 15. gxh7 b4 16. axb4 Rc8 17. Rxa7) 11. Ne2?? { (-1.69 → Mate in 10) Checkmate is now unavoidable. Rg2 was best. } { [%eval #-10] } (11. Rg2 Bxa3) 11... Bxa3 { [%eval #-11] } 12. Bxa3 { [%eval #-9] } 12... c5 { [%eval #-9] } 13. Bxc5 { [%eval #-8] } 13... b6 { [%eval #-9] } 14. Bxb6 { [%eval #-8] } 14... axb6 { [%eval #-8] } 15. Rxa8 { [%eval #-7] } 15... Kd7 { [%eval #-7] } 16. Rxh8 { [%eval #-6] } 16... Nf7 { [%eval #-6] } 17. Rxh7 { [%eval #-5] } 17... Kc6 { [%eval #-5] } 18. Rxg7 { [%eval #-4] } 18... Kb5 { [%eval #-4] } 19. Rxf7 { [%eval #-3] } 19... Ka6 { [%eval #-4] } 20. Rxf6 { [%eval #-3] } 20... Kb7 { [%eval #-3] } 21. Rxe6 { [%eval #-2] } 21... Kc8 { [%eval #-2] } 22. Rxb6 { [%eval #-1] } 22... Kb8 { [%eval #-1] } 23. Rxb8# { Game ends by variant rule. } 0-1
Reconnecting