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[Event "Rated Antichess game"] [Site "https://lichess.org/XM1XlpC8"] [Date "2021.06.16"] [White "K_E_L_Z"] [Black "Knosti"] [Result "0-1"] [UTCDate "2021.06.16"] [UTCTime "09:04:45"] [WhiteElo "1538"] [BlackElo "1926"] [WhiteRatingDiff "-15"] [BlackRatingDiff "+1"] [WhiteTitle "NM"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } (1. e3 b5) 1... g5 2. Bxg5 e6?? { (Mate in 15 → 0.71) Lost forced checkmate sequence. Bg7 was best. } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5) 3. Bxd8 Kxd8 4. Nd2?! { (0.45 → -0.25) Inaccuracy. b4 was best. } (4. b4 Bxb4 5. Nc3 Bxc3 6. Qd2 Bxd2 7. Kxd2 Na6 8. h4 Ne7) 4... Ba3 5. bxa3 Na6 6. e3?! { (-0.08 → -0.67) Inaccuracy. Nb3 was best. } (6. Nb3) 6... Nb4 7. axb4 c5 8. bxc5 d6 9. cxd6 Ne7?? { (Mate in 15 → 2.52) Lost forced checkmate sequence. Kc7 was best. } (9... Kc7 10. dxc7 Ne7 11. Qg4 b5 12. Qxe6 fxe6 13. e4 Rb8 14. cxb8=B e5 15. Bxa7 Bh3 16. Nxh3) 10. dxe7 Kxe7 11. Qc1 Bd7 12. Ne2 Bb5?? { (2.26 → Mate in 13) Checkmate is now unavoidable. Kd6 was best. } (12... Kd6) 13. c3 Bxd3 14. g3?? { (Mate in 12 → 0.24) Lost forced checkmate sequence. Qa3 was best. } (14. Qa3 Bxe2 15. Qxe7 Bxf1 16. Qxf7 Bxg2 17. Qxe6 Bxh1 18. Qc8 Raxc8 19. Nc4 Rxc4 20. Kf1 Rxc3) 14... Bxe2 15. Kxe2 Rad8?? { (-0.17 → 4.10) Blunder. a5 was best. } (15... a5 16. Rg1 Kd7 17. f3 Ra6 18. Bg2 Kc6 19. Kd3 Rb6 20. Rb1 Rxb1 21. Nxb1 f5 22. Nd2) 16. h3?? { (4.10 → Mate in 8) Checkmate is now unavoidable. Rb1 was best. } (16. Rb1 Rxd2) 16... Rxd2 17. Kxd2 b5 18. Bxb5 Kd7 19. Bxd7 f5 20. Bxe6 a5 21. Bxf5 Ra8?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Rb8 was best. } (21... Rb8 22. Bxh7 Rb3 23. axb3 a4 24. bxa4#) 22. Bxh7 Rg8?! { (0.50 → 1.18) Inaccuracy. Rc8 was best. } (22... Rc8) 23. Bxg8 a4 24. Bb3?? { (1.67 → Mate in 1) Checkmate is now unavoidable. Qc2 was best. } (24. Qc2 a3 25. Qb2 axb2 26. Rh2 bxa1=B 27. Ke1 Bxc3 28. f4 Bxe1 29. f5 Bxg3 30. f6 Bxh2) 24... axb3 25. axb3# { Game ends by variant rule. } 0-1