lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/WhdWYXbH"] [Date "2020.05.06"] [White "saci05"] [Black "zamilzama"] [Result "0-1"] [UTCDate "2020.05.06"] [UTCTime "04:12:16"] [WhiteElo "1605"] [BlackElo "1500"] [WhiteRatingDiff "-17"] [BlackRatingDiff "+234"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval -0.12] } 1... h5?? { (-0.12 → 3.17) Blunder. g6 was best. } { [%eval 3.17] } (1... g6 2. c4) 2. g4 { [%eval 2.05] } 2... hxg4 { [%eval 2.41] } 3. h3? { (2.41 → 0.84) Mistake. Nh3 was best. } { [%eval 0.84] } (3. Nh3 Rxh3 4. Bxh3 gxh3 5. Kf1 c5 6. e3 c4 7. Kg2 hxg2 8. Qg4 gxh1=Q 9. Qxd7 Qxc1) 3... Rxh3 { [%eval 0.89] } 4. Bxh3 { [%eval 0.33] } 4... gxh3 { [%eval 0.0] } 5. Rxh3 { [%eval 0.29] } 5... Nh6?? { (0.29 → Mate in 13) Checkmate is now unavoidable. d6 was best. } { [%eval #13] } (5... d6 6. Rh6) 6. Rxh6 { [%eval #13] } 6... gxh6 { [%eval #12] } 7. Nf3?? { (Mate in 12 → -2.61) Lost forced checkmate sequence. d3 was best. } { [%eval -2.61] } (7. d3 Bg7 8. Bxh6 Bxb2 9. c4 Bxa1 10. Nc3 Bxc3 11. Qc2 Bxe1 12. Bg7 Bxf2 13. Qa4 Bxg1) 7... e5 { [%eval -1.23] } 8. Nxe5 { [%eval -1.71] } 8... Ba3 { [%eval -2.15] } 9. bxa3?! { (-2.15 → -3.00) Inaccuracy. Nxa3 was best. } { [%eval -3.0] } (9. Nxa3 Qe7) 9... Qe7?! { (-3.00 → -2.09) Inaccuracy. d6 was best. } { [%eval -2.09] } (9... d6 10. Nxf7) 10. Nxd7?? { (-2.09 → Mate in 15) Checkmate is now unavoidable. Nxf7 was best. } { [%eval #-15] } (10. Nxf7 Kxf7) 10... Qxe2?? { (Mate in 15 → -1.35) Lost forced checkmate sequence. Nxd7 was best. } { [%eval -1.35] } (10... Nxd7 11. a4 Qxe2 12. Kxe2 b5 13. axb5 c6 14. bxc6 Nf6 15. c7 h5 16. Qe1 a5 17. Qd1) 11. Kxe2 { [%eval -1.23] } 11... Kxd7 { [%eval -1.4] } 12. Nc3?? { (-1.40 → -3.37) Blunder. Qg1 was best. } { [%eval -3.37] } (12. Qg1) 12... b5 { [%eval -2.87] } 13. Nxb5 { [%eval -2.41] } 13... Ke8?? { (-2.41 → Mate in 9) Checkmate is now unavoidable. a5 was best. } { [%eval #9] } (13... a5) 14. Nxa7 { [%eval #9] } 14... Rxa7 { [%eval #8] } 15. a4 { [%eval #8] } 15... Rxa4 { [%eval #7] } 16. Ba3 { [%eval #7] } 16... Rxa3 { [%eval #6] } 17. Rc1 { [%eval #12] } 17... Rxa2 { [%eval #11] } 18. Ra1?? { (Mate in 11 → Mate in 6) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-6] } (18. Rb1 Rxc2 19. Rxb8 Rxd2 20. Rxc8 Rxd1 21. Rxe8 f5 22. Kxd1 f4 23. Rd8 c6 24. Rd5 cxd5) 18... Rxa1 { [%eval #-6] } 19. Qxa1 { [%eval #-5] } 19... f6 { [%eval #-5] } 20. Qxf6 { [%eval #-4] } 20... Bh3 { [%eval #-4] } 21. Qxh6 { [%eval #-3] } 21... Kf7 { [%eval #-3] } 22. Qxh3 { [%eval #-2] } 22... Ke6 { [%eval #-2] } 23. Qxe6 { [%eval #-1] } 23... Nd7 { [%eval #-2] } 24. Qxd7 { [%eval #-1] } 24... c6 { [%eval #-1] } 25. Qxc6# { Game ends by variant rule. } 0-1
Reconnecting