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[Event "Rated Antichess game"] [Site "https://lichess.org/WRCutkSS"] [Date "2019.01.26"] [White "Tophan"] [Black "piffle"] [Result "0-1"] [UTCDate "2019.01.26"] [UTCTime "01:14:19"] [WhiteElo "1261"] [BlackElo "1209"] [WhiteRatingDiff "-92"] [BlackRatingDiff "+16"] [Variant "Antichess"] [TimeControl "300+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (1. e3 b5) 1... h5?? { (Mate in 15 → 5.48) Lost forced checkmate sequence. b5 was best. } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Nxf2 5. Kxf2 Qxd2 6. Qxd2 Ba6 7. Bxf7 Rg8 8. Bxg8) 2. Qxh5 Rxh5 3. e5?? { (5.12 → Mate in 15) Checkmate is now unavoidable. Bc4 was best. } (3. Bc4 Rxh2) 3... Rxh2 4. Rxh2 Nh6?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. b5 was best. } (4... b5 5. Bxb5 d6 6. exd6 Qxd6 7. Bxe8 Qxd2 8. Bxf7 Qxf2 9. Bxg8 Qxg2 10. Rxg2 g6 11. Rxg6) 5. Rxh6 gxh6 6. e6 dxe6 7. d4?? { (Mate in 12 → -1.70) Lost forced checkmate sequence. d3 was best. } (7. d3 Qxd3 8. cxd3 b5 9. Bxh6 Bxh6 10. f4 Bxf4 11. g3 Bxg3 12. Be2 Bxe1 13. Nd2 Bxd2) 7... Qxd4 8. Bxh6 Qxb2 9. Bxf8 Qxb1?? { (-2.02 → Mate in 8) Checkmate is now unavoidable. Kxf8 was best. } (9... Kxf8 10. Ba6 Qxc2 11. Bxb7 Qxb1 12. Rxb1 Bxb7 13. Rxb7 Nc6 14. Rxa7 Nxa7 15. Ne2 e5 16. a4) 10. Bxe7?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Rxb1 was best. } (10. Rxb1 Kxf8 11. Rxb7 Bxb7 12. Bd3 Bxg2 13. Nf3 Bxf3 14. Bf5 exf5 15. Kd1 Bxd1 16. a4 Bxc2) 10... Kxe7 11. Rxb1 b5 12. Rxb5 Bb7?? { (Mate in 8 → 1.24) Lost forced checkmate sequence. Ba6 was best. } (12... Ba6 13. Rxb8 Rxb8 14. Bxa6 Rb5 15. Bxb5 c6 16. Bxc6 Ke8 17. Bxe8 a5 18. Bxf7 a4 19. Bxe6) 13. Rxb7 Na6?? { (1.25 → Mate in 7) Checkmate is now unavoidable. a5 was best. } (13... a5) 14. Rxa7 Rxa7 15. Bxa6 Rxa6 16. Ne2 Rxa2 17. Kf1 Rxc2 18. Kg1 Rxe2 19. Kh2 Rxf2 20. Kh1 Rxg2 21. Kxg2 f5 22. Kf3 f4 23. Kxf4 e5 24. Kxe5 Ke6 25. Kxe6 c5 26. Ke5 c4 27. Ke4 c3 28. Ke3 c2 29. Ke2 c1=N 30. Ke3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Kd3 was best. } (30. Kd3 Nxd3#) 30... Nd3 31. Kxd3# { Game ends by variant rule. } 0-1