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[Event "Rated Antichess game"] [Site "https://lichess.org/W1RZary9"] [Date "2019.02.22"] [White "ssami1984"] [Black "liltommy"] [Result "0-1"] [UTCDate "2019.02.22"] [UTCTime "00:38:10"] [WhiteElo "1208"] [BlackElo "1281"] [WhiteRatingDiff "-88"] [BlackRatingDiff "+22"] [Variant "Antichess"] [TimeControl "300+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } (1. e3 b5) 1... g5 2. Bxg5 Nf6?? { (Mate in 15 → 6.48) Lost forced checkmate sequence. Bg7 was best. } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5 Nf6 8. Nxf6 Rg8 9. Nxg8) 3. Bxf6 exf6 4. e4?? { (6.87 → -1.77) Blunder. b4 was best. } (4. b4 Bxb4) 4... Ba3 5. bxa3 f5? { (-1.78 → -0.42) Mistake. Rf8 was best. } (5... Rf8 6. Qh5 f5 7. Qxf7 Kxf7 8. exf5 Qe7 9. a4 Qxe1 10. Nf3 Qxf2 11. a5 Qxf3 12. gxf3) 6. exf5 Qe7?? { (-0.37 → 1.78) Blunder. Qh4 was best. } (6... Qh4 7. Qh5) 7. Qe2?? { (1.78 → Mate in 12) Checkmate is now unavoidable. a4 was best. } (7. a4) 7... Qxa3 8. Qxe8 Qxa2 9. Rxa2 Rxe8 10. Rxa7 Rxe1 11. Rxb7 Rxb1?? { (Mate in 8 → 4.86) Lost forced checkmate sequence. Rxf1 was best. } (11... Rxf1 12. Rxc7 Rxf2 13. Rxd7 Rxg2 14. Rxf7 Bxf5 15. Rxh7 Rxg1 16. Rxg1 Bxd3 17. cxd3 Ra3 18. Nxa3) 12. Rxc7?? { (4.86 → Mate in 12) Checkmate is now unavoidable. Rxb8 was best. } (12. Rxb8 Rbxb8 13. Nf3 Ra3 14. Ng1 Rxd3 15. cxd3 c6 16. h4 Bb7 17. h5 Ba8 18. Nf3 Rb6) 12... Rxf1 13. Rxd7 Rxf2 14. Rxf7 Rxf5?? { (Mate in 10 → Mate in 6) Lost forced checkmate sequence. Bxf5 was best. } (14... Bxf5 15. Rxh7 Bxd3 16. cxd3 Rxg2 17. Rd7 Rxg1 18. Rxg1 Nxd7 19. Ra1 Rxa1 20. h4 Rg1 21. h5) 15. Rxh7?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Rxf5 was best. } (15. Rxf5 Bxf5 16. c4 Bxd3 17. Nh3 Bxc4 18. Rf1 Bxf1 19. Nf2 Bxg2 20. Nh3 Bxh3#) 15... Rf7 16. Rxf7 Ra7 17. Rxa7 Na6?? { (Mate in 2 → Mate in 7) Lost forced checkmate sequence. Bb7 was best. } (17... Bb7 18. Rxb7 Nd7 19. Rxd7#) 18. Rxa6 Bxa6 19. Ne2?? { (Mate in 6 → Mate in 1) Lost forced checkmate sequence. c3 was best. } (19. c3 Bxd3 20. c4 Bxc4 21. Ne2 Bxe2 22. Rd1 Bxd1 23. g4 Bxg4 24. h3 Bxh3#) 19... Bxd3 20. cxd3# { Game ends by variant rule. } 0-1