lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/Vg6zHqeO"] [Date "2020.10.24"] [White "SoNTurK"] [Black "Yasin5310"] [Result "1-0"] [UTCDate "2020.10.24"] [UTCTime "10:52:31"] [WhiteElo "1372"] [BlackElo "1594"] [WhiteRatingDiff "+60"] [BlackRatingDiff "-8"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 Nh6 2. g4 Nxg4 3. f3?? { (0.47 → -5.72) Blunder. Bg2 was best. } (3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7 Bxa2 7. Rxa2 Rxh7) 3... Nxh2 4. Rxh2 Rg8?? { (-6.27 → -0.25) Blunder. f5 was best. } (4... f5 5. Rxh7 Rxh7 6. d3 Rh3 7. Nxh3 g5 8. Bxg5 f4 9. Bxe7) 5. Rxh7 g6 6. Rxf7 Kxf7 7. Bh3?? { (-0.28 → -2.07) Blunder. Kf2 was best. } (7. Kf2 Rh8) 7... d6?? { (-2.07 → 0.70) Blunder. Rh8 was best. } (7... Rh8 8. Bxd7 Qxd7 9. Nh3 Qxh3 10. e3 Qxf3 11. Qxf3 Rh1 12. Qxb7 Rxe1 13. Qxc8 Rxe3 14. Qxf8) 8. Bxc8 Qxc8 9. Nh3 Qxh3 10. Kf1?? { (1.74 → -1.83) Blunder. Kf2 was best. } (10. Kf2 Qxf3) 10... Qxf3 11. exf3 Nd7?? { (-2.61 → -0.13) Blunder. Rh8 was best. } (11... Rh8 12. Kg1) 12. Qe1?? { (-0.13 → -2.80) Blunder. Kg2 was best. } (12. Kg2 Nf6 13. f4 Kg7 14. Kh3 Re8 15. Qg4 Nxg4 16. Kxg4 e5 17. fxe5 Rxe5 18. Kg3 Be7) 12... Ke6?? { (-2.80 → 2.02) Blunder. Rh8 was best. } (12... Rh8) 13. Qxe6 Bh6?? { (1.34 → Mate in 9) Checkmate is now unavoidable. Rh8 was best. } (13... Rh8 14. Qxd7) 14. Qxd6 Bxd2 15. Bxd2?? { (Mate in 8 → 0.71) Lost forced checkmate sequence. Qxc7 was best. } (15. Qxc7 Bxc1 16. Qxb7 Bxb2 17. Qxd7 Bxa1 18. Qxa7 Rxa7 19. a4 Rxa4 20. Nc3 Bxc3 21. f4 Rxf4) 15... exd6 16. Na3?? { (1.81 → Mate in 9) Checkmate is now unavoidable. Be1 was best. } (16. Be1 d5) 16... b5?? { (Mate in 9 → -1.42) Lost forced checkmate sequence. Rac8 was best. } (16... Rac8 17. Bh6 b5 18. Nxb5 c6 19. Nxa7 Ra8 20. Nxc6 Rxa2 21. Rxa2 Rd8 22. Nxd8 Nf8 23. Bxf8) 17. Nxb5 Rgf8?? { (-1.19 → Mate in 7) Checkmate is now unavoidable. Rad8 was best. } (17... Rad8) 18. Nxa7 Rxf3 19. Be1 Rxf1 20. Rc1 Rxe1 21. Rxe1 Rxa7 22. Rc1 Rxa2 23. Re1 Rxb2 24. Rf1 Rxc2 25. Rf2 Rxf2# { Game ends by variant rule. } 1-0